45 class AchievementHandler;
46 class AttendanceHandler;
49 class BattleGroundHandler;
50 class BuyingStoreHandler;
51 class CashShopHandler;
52 class ElementalHandler;
55 class HomunculusHandler;
60 class MercenaryHandler;
61 class SearchStoreHandler;
63 class RouletteHandler;
68 class CharServerHandler;
73 class InventoryHandler;
183 if (handler !=
nullptr)
std::string getStringValue(const std::string &key) const
virtual void reload() const =0
virtual void unload() const =0
virtual void load() const =0
void setServer(const ServerInfo &server)
virtual void connect() const =0
bool isIgnorePacket(const int id)
void connectToServer(const ServerInfo &server)
std::set< int > ignorePackets
ServerTypeT getNetworkType()
Net::GuildHandler * guildHandler
Net::HomunculusHandler * homunculusHandler
Net::BuyingStoreHandler * buyingStoreHandler
Net::BattleGroundHandler * battleGroundHandler
Net::FamilyHandler * familyHandler
Net::RefineHandler * refineHandler
Net::LoginHandler * loginHandler
Net::BankHandler * bankHandler
Net::RouletteHandler * rouletteHandler
Net::Mail2Handler * mail2Handler
Net::AdminHandler * adminHandler
Net::AuctionHandler * auctionHandler
Net::PartyHandler * partyHandler
Net::PetHandler * petHandler
Net::AchievementHandler * achievementHandler
Net::GeneralHandler * generalHandler
Net::MercenaryHandler * mercenaryHandler
Net::VendingHandler * vendingHandler
Net::BuySellHandler * buySellHandler
Net::QuestHandler * questHandler
Net::TradeHandler * tradeHandler
Net::BarterHandler * barterHandler
Net::SkillHandler * skillHandler
Net::ClanHandler * clanHandler
Net::MailHandler * mailHandler
Net::CharServerHandler * charServerHandler
Net::BeingHandler * beingHandler
Net::GameHandler * gameHandler
Net::InventoryHandler * inventoryHandler
Net::ServerFeatures * serverFeatures
Net::NpcHandler * npcHandler
Net::AttendanceHandler * attendanceHandler
Net::CashShopHandler * cashShopHandler
Net::ChatHandler * chatHandler
Net::MarketHandler * marketHandler
Net::MapHandler * mapHandler
Net::SearchStoreHandler * searchStoreHandler
Net::ElementalHandler * elementalHandler
Net::PlayerHandler * playerHandler
Net::FriendsHandler * friendsHandler
#define BLOCK_START(name)
ServerType ::T ServerTypeT
void splitToIntSet(std::set< int > &tokens, const std::string &text, const char separator)