24 #ifndef NET_GUILDHANDLER_H
25 #define NET_GUILDHANDLER_H
47 virtual void create(
const std::string &name)
const = 0;
49 virtual void invite(
const std::string &name)
const = 0;
54 const bool response)
const = 0;
56 virtual void leave(
const int guildId)
const = 0;
59 const std::string &
restrict reason)
const = 0;
61 virtual void chat(
const std::string &text)
const = 0;
65 virtual void info()
const = 0;
68 const int level)
const = 0;
74 const std::string &name)
const = 0;
81 const bool accept)
const = 0;
84 const int flag)
const = 0;
92 virtual void breakGuild(
const std::string &name)
const = 0;
virtual void create(const std::string &name) const =0
virtual void chat(const std::string &text) const =0
virtual void requestAllianceResponse(const int beingId, const bool accept) const =0
virtual void info() const =0
virtual void changePostionInfo(const int posId, const int mode, const int ranking, const int payRate, const std::string &name) const =0
virtual void requestOpposition(const Being *const being) const =0
virtual void invite(const std::string &name) const =0
virtual void requestEmblem(const int guildId) const =0
virtual void changeMemberPostion(const GuildMember *const member, const int level) const =0
virtual ChatTab * getTab() const =0
virtual void requestAlliance(const Being *const being) const =0
virtual void memberList() const =0
virtual void changeEmblem(std::string emblem) const =0
virtual void breakGuild(const std::string &name) const =0
virtual void clear() const =0
virtual void leave(const int guildId) const =0
virtual void changeNotice(const int guildId, const std::string &msg1, const std::string &msg2) const =0
virtual void kick(const GuildMember *const member, const std::string &reason) const =0
virtual void endAlliance(const int guildId, const int flag) const =0
virtual void checkMaster() const =0
virtual void inviteResponse(const int guildId, const bool response) const =0
virtual void invite(const Being *const being) const =0
Net::GuildHandler * guildHandler
#define A_DELETE_COPY(func)
bool msg2(InputEvent &event)
TcpNet::Socket accept(const TcpNet::Socket sock)