24 #ifndef NET_TMWA_GENERALHANDLER_H
25 #define NET_TMWA_GENERALHANDLER_H
35 class CharServerHandler;
40 class InventoryHandler;
52 class AchievementHandler;
53 class AttendanceHandler;
55 class BattleGroundHandler;
56 class BuyingStoreHandler;
57 class CashShopHandler;
58 class ElementalHandler;
61 class HomunculusHandler;
66 class MercenaryHandler;
68 class RouletteHandler;
69 class SearchStoreHandler;
81 void load()
const override final;
83 void reload()
const override final;
85 void unload()
const override final;
BuyingStoreHandler * mBuyingStoreHandler
AdminHandler * mAdminHandler
RouletteHandler * mRouletteHandler
LoginHandler * mLoginHandler
InventoryHandler * mInventoryHandler
BankHandler * mBankHandler
ElementalHandler * mElementalHandler
RefineHandler * mRefineHandler
PartyHandler * mPartyHandler
void flushNetwork() const
GuildHandler * mGuildHandler
AttendanceHandler * mAttendanceHandler
FamilyHandler * mFamilyHandler
PlayerHandler * mPlayerHandler
HomunculusHandler * mHomunculusHandler
TradeHandler * mTradeHandler
GameHandler * mGameHandler
MarketHandler * mMarketHandler
void reloadPartially() const
void clearHandlers() const
BattleGroundHandler * mBattleGroundHandler
VendingHandler * mVendingHandler
AchievementHandler * mAchievementHandler
MailHandler * mMailHandler
QuestHandler * mQuestHandler
SkillHandler * mSkillHandler
FriendsHandler * mFriendsHandler
ChatHandler * mChatHandler
CashShopHandler * mCashShopHandler
BeingHandler * mBeingHandler
ServerFeatures * mServerFeatures
BarterHandler * mBarterHandler
BuySellHandler * mBuySellHandler
ItemHandler * mItemHandler
ClanHandler * mClanHandler
CharServerHandler * mCharServerHandler
MercenaryHandler * mMercenaryHandler
AuctionHandler * mAuctionHandler
Mail2Handler * mMail2Handler
SearchStoreHandler * mSearchStoreHandler
#define A_DELETE_COPY(func)