ManaPlus
|
#include <gamehandler.h>
Public Member Functions | |
GameHandler () | |
~GameHandler () | |
void | connect () const |
bool | isConnected () const |
void | disconnect () const |
void | quit () const |
void | ping (const int tick) const |
void | disconnect2 () const |
void | mapLoadedEvent () const |
void | reqRemainTime () const |
bool | mustPing () const |
void | ping2 () const |
Public Member Functions inherited from Ea::GameHandler | |
GameHandler () | |
void | who () const |
bool | removeDeadBeings () const |
void | clear () const |
void | initEngines () const |
Public Member Functions inherited from Net::GameHandler | |
GameHandler () | |
Additional Inherited Members | |
Static Public Member Functions inherited from Ea::GameHandler | |
static void | setMap (const std::string &map) |
Definition at line 32 of file gamehandler.h.
TmwAthena::GameHandler::GameHandler | ( | ) |
|
virtual |
Reimplemented from Net::GameHandler.
Definition at line 52 of file gamehandler.cpp.
References gameHandler.
|
virtual |
Implements Net::GameHandler.
Definition at line 62 of file gamehandler.cpp.
References Token::account_ID, BeingId_zero, BLOCK_END, BLOCK_START, client, Ea::Network::connect(), State::CONNECT_GAME, createOutPacket, Being::genderToInt(), ActorSprite::getId(), Client::getState(), localPlayer, loginHandler, TmwAthena::mapServer, Ea::GameRecv::mCharID, TmwAthena::Network::mInstance, Token::session_ID1, Token::session_ID2, ActorSprite::setId(), Token::sex, and Ea::Network::skip().
|
virtual |
Implements Net::GameHandler.
Definition at line 112 of file gamehandler.cpp.
References BLOCK_END, BLOCK_START, Ea::Network::disconnect(), and TmwAthena::Network::mInstance.
|
virtual |
Implements Net::GameHandler.
Definition at line 131 of file gamehandler.cpp.
References createOutPacket.
|
virtual |
Implements Net::GameHandler.
Definition at line 105 of file gamehandler.cpp.
References Ea::Network::isConnected(), and TmwAthena::Network::mInstance.
|
virtual |
Implements Net::GameHandler.
Definition at line 57 of file gamehandler.cpp.
References createOutPacket.
|
inlinevirtual |
|
virtual |
Implements Net::GameHandler.
Definition at line 125 of file gamehandler.cpp.
References createOutPacket.
|
virtual |
|
virtual |
Implements Net::GameHandler.
Definition at line 120 of file gamehandler.cpp.
References createOutPacket.
|
virtual |