ManaPlus
Typedefs | Variables
beingid.h File Reference

(986a3bf)

#include "enums/simpletypes/intdefines.h"

Go to the source code of this file.

Typedefs

typedef int BeingId
 

Variables

const BeingId BeingId_zero = 0
 
const BeingId BeingId_one = 1
 
const BeingId BeingId_negOne = -1
 

Typedef Documentation

◆ BeingId

typedef int BeingId

Definition at line 30 of file beingid.h.

Variable Documentation

◆ BeingId_negOne

const BeingId BeingId_negOne = -1

Definition at line 31 of file beingid.h.

Referenced by BuySellDialog::action().

◆ BeingId_one

const BeingId BeingId_one = 1

Definition at line 30 of file beingid.h.

◆ BeingId_zero

const BeingId BeingId_zero = 0

Definition at line 30 of file beingid.h.

Referenced by EAthena::FamilyHandler::askForChildReply(), EAthena::HomunculusHandler::attack(), EAthena::MercenaryHandler::attack(), Ea::BeingHandler::BeingHandler(), Ea::BuySellHandler::BuySellHandler(), EAthena::CharServerHandler::CharServerHandler(), PlayerInfo::clear(), Token::clear(), Ea::GameHandler::clear(), EAthena::GameHandler::connect(), TmwAthena::GameHandler::connect(), PlayerInfo::deinit(), EAthena::FamilyHandler::FamilyHandler(), Ea::GameHandler::GameHandler(), PlayerInfo::getHomunculusId(), PlayerInfo::getMercenaryId(), Actions::getPet(), PopupMenu::handleLink(), PincodeManager::init(), EAthena::HomunculusHandler::move(), EAthena::MercenaryHandler::move(), EAthena::HomunculusHandler::moveToMaster(), EAthena::MercenaryHandler::moveToMaster(), LocalPlayer::navigateClean(), LocalPlayer::navigateTo(), LocalPlayer::pickedUp(), EAthena::BeingRecv::processBeingMove(), TmwAthena::BeingRecv::processBeingMove(), EAthena::BeingRecv::processBeingSpawn(), EAthena::BeingRecv::processBeingVisible(), TmwAthena::BeingRecv::processBeingVisible(), EAthena::PlayerRecv::processKilledBy(), Ea::NpcRecv::processNpcCommand(), EAthena::InventoryRecv::processPlayerInventoryAdd(), TmwAthena::InventoryRecv::processPlayerInventoryAdd(), EAthena::BeingRecv::processSkillCastingContinue(), PlayerInfo::setPetBeing(), NpcDialog::showAvatar(), PopupMenu::showChangePos(), PopupMenu::showChatPopup(), PopupMenu::showMonsterGMCommands(), PopupMenu::showMuteCommands(), PopupMenu::showNpcGMCommands(), PopupMenu::showPlayerGMCommands(), PopupMenu::showPlayerPopup(), LocalPlayer::updateCoords(), ActorManager::updateNameId(), ActorManager::updateSeenPlayers(), and Particle::~Particle().