ManaPlus
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#include "enums/simpletypes/intdefines.h"
Go to the source code of this file.
Typedefs | |
typedef int | BeingId |
Variables | |
const BeingId | BeingId_zero = 0 |
const BeingId | BeingId_one = 1 |
const BeingId | BeingId_negOne = -1 |
const BeingId BeingId_negOne = -1 |
Definition at line 31 of file beingid.h.
Referenced by BuySellDialog::action().
const BeingId BeingId_zero = 0 |
Definition at line 30 of file beingid.h.
Referenced by EAthena::FamilyHandler::askForChildReply(), EAthena::HomunculusHandler::attack(), EAthena::MercenaryHandler::attack(), Ea::BeingHandler::BeingHandler(), Ea::BuySellHandler::BuySellHandler(), EAthena::CharServerHandler::CharServerHandler(), PlayerInfo::clear(), Token::clear(), Ea::GameHandler::clear(), EAthena::GameHandler::connect(), TmwAthena::GameHandler::connect(), PlayerInfo::deinit(), EAthena::FamilyHandler::FamilyHandler(), Ea::GameHandler::GameHandler(), PlayerInfo::getHomunculusId(), PlayerInfo::getMercenaryId(), Actions::getPet(), PopupMenu::handleLink(), PincodeManager::init(), EAthena::HomunculusHandler::move(), EAthena::MercenaryHandler::move(), EAthena::HomunculusHandler::moveToMaster(), EAthena::MercenaryHandler::moveToMaster(), LocalPlayer::navigateClean(), LocalPlayer::navigateTo(), LocalPlayer::pickedUp(), EAthena::BeingRecv::processBeingMove(), TmwAthena::BeingRecv::processBeingMove(), EAthena::BeingRecv::processBeingSpawn(), EAthena::BeingRecv::processBeingVisible(), TmwAthena::BeingRecv::processBeingVisible(), EAthena::PlayerRecv::processKilledBy(), Ea::NpcRecv::processNpcCommand(), EAthena::InventoryRecv::processPlayerInventoryAdd(), TmwAthena::InventoryRecv::processPlayerInventoryAdd(), EAthena::BeingRecv::processSkillCastingContinue(), PlayerInfo::setPetBeing(), NpcDialog::showAvatar(), PopupMenu::showChangePos(), PopupMenu::showChatPopup(), PopupMenu::showMonsterGMCommands(), PopupMenu::showMuteCommands(), PopupMenu::showNpcGMCommands(), PopupMenu::showPlayerGMCommands(), PopupMenu::showPlayerPopup(), LocalPlayer::updateCoords(), ActorManager::updateNameId(), ActorManager::updateSeenPlayers(), and Particle::~Particle().