ManaPlus
src
net
ea
gamehandler.cpp
Go to the documentation of this file.
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/*
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* The ManaPlus Client
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* Copyright (C) 2009 The Mana World Development Team
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* Copyright (C) 2009-2010 The Mana Developers
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* Copyright (C) 2011-2019 The ManaPlus Developers
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* Copyright (C) 2019-2021 Andrei Karas
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*
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* This file is part of The ManaPlus Client.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "
net/ea/gamehandler.h
"
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#include "
game.h
"
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#include "
net/ea/gamerecv.h
"
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#include "
debug.h
"
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namespace
Ea
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{
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GameHandler::GameHandler
() :
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Net
::
GameHandler
()
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{
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GameRecv::mMap
.clear();
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GameRecv::mCharID
=
BeingId_zero
;
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}
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void
GameHandler::who
()
const
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{
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}
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void
GameHandler::setMap
(
const
std::string &map)
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{
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GameRecv::mMap
= map.substr(0, map.rfind(
'.'
));
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}
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void
GameHandler::clear
()
const
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{
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GameRecv::mMap
.clear();
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GameRecv::mCharID
=
BeingId_zero
;
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}
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void
GameHandler::initEngines
()
const
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{
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if
(!
GameRecv::mMap
.
empty
())
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Game::instance
()->
changeMap
(
GameRecv::mMap
);
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}
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}
// namespace Ea
BeingId_zero
const BeingId BeingId_zero
Definition:
beingid.h:30
Ea::GameHandler
Definition:
gamehandler.h:33
Ea::GameHandler::clear
void clear() const
Definition:
gamehandler.cpp:51
Ea::GameHandler::GameHandler
GameHandler()
Definition:
gamehandler.cpp:35
Ea::GameHandler::initEngines
void initEngines() const
Definition:
gamehandler.cpp:57
Ea::GameHandler::setMap
static void setMap(const std::string &map)
Definition:
gamehandler.cpp:46
Ea::GameHandler::who
void who() const
Definition:
gamehandler.cpp:42
Game::instance
static Game * instance()
Definition:
game.h:82
Game::changeMap
void changeMap(const std::string &mapName)
Definition:
game.cpp:1093
debug.h
gamehandler.h
gamerecv.h
game.h
Ea::GameRecv::mCharID
BeingId mCharID
Definition:
gamerecv.cpp:47
Ea::GameRecv::mMap
std::string mMap
Definition:
gamerecv.cpp:46
Ea
Definition:
adminhandler.cpp:32
Net
Definition:
characterdisplay.h:38
empty
std::string empty
Definition:
podict.cpp:26
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