ManaPlus
gamerecv.cpp
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1 /*
2  * The ManaPlus Client
3  * Copyright (C) 2009 The Mana World Development Team
4  * Copyright (C) 2009-2010 The Mana Developers
5  * Copyright (C) 2011-2019 The ManaPlus Developers
6  * Copyright (C) 2019-2021 Andrei Karas
7  *
8  * This file is part of The ManaPlus Client.
9  *
10  * This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program. If not, see <http://www.gnu.org/licenses/>.
22  */
23 
24 #include "net/ea/gamerecv.h"
25 
26 #include "client.h"
27 #include "notifymanager.h"
28 
30 
31 #include "gui/windows/okdialog.h"
32 
34 
35 #include "net/messagein.h"
36 
37 #include "utils/gettext.h"
38 
39 #include "debug.h"
40 
41 namespace Ea
42 {
43 
44 namespace GameRecv
45 {
46  std::string mMap;
48 } // namespace GameRecv
49 
51 {
53  msg.readInt32("users count"));
54 }
55 
57 {
58  if (msg.readUInt8("response") != 0U)
60 }
61 
63 {
64  if (msg.readInt16("response") != 0)
65  {
67  // TRANSLATORS: error header
68  _("Game"),
69  // TRANSLATORS: error message
70  _("Request to quit denied!"),
71  // TRANSLATORS: ok dialog button
72  _("OK"),
74  Modal_true,
76  nullptr,
77  260);
78  }
79 }
80 
81 } // namespace Ea
int BeingId
Definition: beingid.h:30
const BeingId BeingId_zero
Definition: beingid.h:30
void setState(const StateT state)
Definition: client.h:66
#define CREATEWIDGET(type,...)
Definition: createwidget.h:29
Client * client
Definition: client.cpp:118
#define _(s)
Definition: gettext.h:35
const bool Modal_true
Definition: modal.h:30
bool msg(InputEvent &event)
Definition: chat.cpp:39
void processMapQuitResponse(Net::MessageIn &msg)
Definition: gamerecv.cpp:62
BeingId mCharID
Definition: gamerecv.cpp:47
void processCharSwitchResponse(Net::MessageIn &msg)
Definition: gamerecv.cpp:56
void processWhoAnswer(Net::MessageIn &msg)
Definition: gamerecv.cpp:50
std::string mMap
Definition: gamerecv.cpp:46
void notify(const unsigned int message)
@ SWITCH_CHARACTER
Definition: state.h:64
const bool ShowCenter_true
Definition: showcenter.h:30