ManaPlus
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#include "enums/simpletypes/booldefines.h"
Go to the source code of this file.
Typedefs | |
typedef bool | Modal |
Variables | |
const bool | Modal_true = true |
const bool | Modal_false = false |
const bool Modal_false = false |
Definition at line 30 of file modal.h.
Referenced by DialogsManager::attributeChanged(), SetupItemDropDown::createControls(), SetupItemDropDownStr::createControls(), SetupActionDropDown::createControls(), ItemAmountWindow::ItemAmountWindow(), SocialGuildTab::leave(), SocialPartyTab::leave(), LoginDialog::LoginDialog(), DialogsManager::playerDeath(), PlayerTableModel::playerRelationsUpdated(), EAthena::FamilyRecv::processAskForChild(), ShopWindow::processRequest(), Ea::TradeRecv::processTradeRequestContinue(), SocialWindow::showGuildInvite(), SocialWindow::showPartyInvite(), and Game::slowLogic().
const bool Modal_true = true |
Definition at line 30 of file modal.h.
Referenced by SetupItemTextField::action(), SetupItemIntTextField::action(), Setup_Theme::action(), Setup_Video::action(), ChangeEmailDialog::action(), ChangePasswordDialog::action(), CharCreateDialog::action(), CharSelectDialog::action(), EditServerDialog::action(), LoginDialog::action(), RegisterDialog::action(), ShopWindow::action(), Setup_Input::apply(), Setup_Theme::apply(), Setup_Video::apply(), GameModifiers::changeAwayMode(), PincodeManager::changePincode(), InventoryWindow::combineItems(), PopupList::focusGained(), ItemLinkHandler::handleCommandLink(), ItemLinkHandler::handleHttpLink(), PopupList::mouseReleased(), InputActionReplayListener::openDialog(), EAthena::CharServerRecv::processCharCheckRename(), Ea::CharServerRecv::processCharCreateFailed(), Ea::CharServerRecv::processCharDelete(), EAthena::CharServerRecv::processCharDeleteFailed(), TmwAthena::CharServerRecv::processCharDeleteFailed(), EAthena::CharServerRecv::processCharRename(), Ea::GameRecv::processMapQuitResponse(), NpcSellDialog::sellAction(), Window::setModal(), PincodeManager::setNewPincode(), PopupList::show(), Actions::uploadUpdate(), SkillDialog::useSkillDefault(), SkillDialog::useSkillPosition(), SkillDialog::useSkillTarget(), and Window::Window().