46 BLOCK_START(
"CharServerRecv::processCharLoginError")
47 switch (
msg.readUInt8(
"error"))
52 "too many players on this server.");
64 BLOCK_END(
"CharServerRecv::processCharLoginError")
69 BLOCK_START(
"CharServerRecv::processCharCreateFailed")
70 switch (
msg.readUInt8(
"error"))
77 "likely the name is already taken.");
117 BLOCK_END(
"CharServerRecv::processCharCreateFailed")
133 _(
"Character deleted."),
141 BLOCK_END(
"CharServerRecv::processCharDelete")
void setState(const StateT state)
static void unlockCharSelectDialog()
static void updateCharSelectDialog()
static Net::Character * mSelectedCharacter
static Net::Characters mCharacters
static CharCreateDialog * mCharCreateDialog
bool msg(InputEvent &event)
void processCharLoginError(Net::MessageIn &msg)
void processCharCreateFailed(Net::MessageIn &msg)
void processCharDelete(Net::MessageIn &msg)
#define BLOCK_START(name)
const bool ShowCenter_true