(986a3bf)
Go to the source code of this file.
◆ client
Definition at line 118 of file client.cpp.
Referenced by ChangeEmailDialog::action(), ChangePasswordDialog::action(), CharSelectDialog::action(), ConnectionDialog::action(), LoginDialog::action(), QuitDialog::action(), RegisterDialog::action(), UpdaterWindow::action(), WorldSelectDialog::action(), ChangePincodeListener::action(), ErrorListener::action(), NewPincodeListener::action(), PincodeListener::action(), anonymous_namespace{client.cpp}::AccountListener::action(), anonymous_namespace{client.cpp}::LoginListener::action(), LoginDialog::canSubmit(), RegisterDialog::canSubmit(), Ea::LoginHandler::chooseServer(), CharSelectDialog::close(), LoginDialog::close(), RegisterDialog::close(), ServerDialog::close(), EAthena::GameHandler::connect(), EAthena::LoginHandler::connect(), TmwAthena::GameHandler::connect(), ServerDialog::connectToSelectedServer(), UpdaterWindow::enable(), EAthena::GeneralHandler::flushNetwork(), TmwAthena::GeneralHandler::flushNetwork(), Ea::LoginHandler::getRegistrationDetails(), EventsManager::handleActive(), EventsManager::handleCommonEvents(), EventsManager::handleEvents(), Dirs::initUpdatesDir(), ServerDialog::keyPressed(), UpdaterWindow::keyPressed(), mainGui(), PincodeManager::pinOk(), EAthena::CharServerRecv::processChangeMapServer(), TmwAthena::CharServerRecv::processChangeMapServer(), EAthena::CharServerRecv::processCharCharacters(), EAthena::CharServerRecv::processCharLogin(), TmwAthena::CharServerRecv::processCharLogin(), Ea::CharServerRecv::processCharLoginError(), EAthena::CharServerRecv::processCharMapInfo(), TmwAthena::CharServerRecv::processCharMapInfo(), EAthena::LoginRecv::processCharPasswordResponse(), TmwAthena::LoginRecv::processCharPasswordResponse(), Ea::GameRecv::processCharSwitchResponse(), EAthena::GeneralRecv::processConnectionProblem(), TmwAthena::GeneralRecv::processConnectionProblem(), EAthena::LoginRecv::processLoginData(), TmwAthena::LoginRecv::processLoginData(), Ea::LoginRecv::processLoginError(), EAthena::LoginRecv::processLoginError2(), EAthena::GameRecv::processMapLogin(), TmwAthena::GameRecv::processMapLogin(), EAthena::GeneralRecv::processMapNotFound(), PincodeManager::processPincodeStatus(), EAthena::LoginRecv::processServerVersion(), TmwAthena::LoginRecv::processServerVersion(), EAthena::LoginRecv::processUpdateHost2(), QuitDialog::QuitDialog(), WindowManager::resizeVideo(), Client::runValidate(), Game::slowLogic(), UpdaterWindow::updateProgress(), Game::~Game(), and Window::~Window().
◆ errorMessage
Definition at line 116 of file client.cpp.
Referenced by EAthena::GeneralHandler::flushNetwork(), TmwAthena::GeneralHandler::flushNetwork(), Client::initSoundManager(), Dirs::initUpdatesDir(), Ea::CharServerRecv::processCharCreateFailed(), Ea::CharServerRecv::processCharLoginError(), EAthena::LoginRecv::processCharPasswordResponse(), TmwAthena::LoginRecv::processCharPasswordResponse(), EAthena::GeneralRecv::processConnectionProblem(), TmwAthena::GeneralRecv::processConnectionProblem(), Ea::LoginRecv::processLoginError(), EAthena::LoginRecv::processLoginError2(), EAthena::GeneralRecv::processMapNotFound(), Ea::Network::realConnect(), and Game::slowLogic().
◆ isSafeMode
◆ loginData
◆ mLastHost
◆ mSearchHash
unsigned long mSearchHash |
|
extern |
◆ serverVersion
◆ start_time
◆ textures_count
◆ tmwServerVersion
unsigned int tmwServerVersion |
|
extern |