void setState(const StateT state)
void setCharCreateDialog(CharCreateDialog *const window) const
InventoryHandler * mInventoryHandler
AttendanceHandler * mAttendanceHandler
MailHandler * mMailHandler
ItemHandler * mItemHandler
MarketHandler * mMarketHandler
LoginHandler * mLoginHandler
RefineHandler * mRefineHandler
void clearHandlers() const
HomunculusHandler * mHomunculusHandler
RouletteHandler * mRouletteHandler
BeingHandler * mBeingHandler
void flushNetwork() const
GameHandler * mGameHandler
TradeHandler * mTradeHandler
BuySellHandler * mBuySellHandler
ElementalHandler * mElementalHandler
AdminHandler * mAdminHandler
MercenaryHandler * mMercenaryHandler
void reloadPartially() const
SearchStoreHandler * mSearchStoreHandler
ServerFeatures * mServerFeatures
BankHandler * mBankHandler
ClanHandler * mClanHandler
AchievementHandler * mAchievementHandler
BattleGroundHandler * mBattleGroundHandler
Mail2Handler * mMail2Handler
SkillHandler * mSkillHandler
GuildHandler * mGuildHandler
QuestHandler * mQuestHandler
FamilyHandler * mFamilyHandler
FriendsHandler * mFriendsHandler
CashShopHandler * mCashShopHandler
CharServerHandler * mCharServerHandler
ChatHandler * mChatHandler
PartyHandler * mPartyHandler
PlayerHandler * mPlayerHandler
BuyingStoreHandler * mBuyingStoreHandler
AuctionHandler * mAuctionHandler
VendingHandler * mVendingHandler
BarterHandler * mBarterHandler
static Network * mInstance
void setCharSelectDialog(CharSelectDialog *const window) const
const std::string & getError() const
void log(const char *const log_text,...)
bool removeTab(Guild *const guild)
Net::GeneralHandler * generalHandler
SkillDialog * skillDialog
SocialWindow * socialWindow