22 #ifndef NET_EATHENA_BATTLEGROUNDHANDLER_H
23 #define NET_EATHENA_BATTLEGROUNDHANDLER_H
39 const std::string &name)
const override final;
41 void rekoveRequest(
const std::string &name)
const override final;
44 const std::string &bgName,
45 const std::string &gameName)
const override final;
47 void checkState(
const std::string &name)
const override final;
BattleGroundType ::T BattleGroundTypeT
void beginAck(const bool result, const std::string &bgName, const std::string &gameName) const
void checkState(const std::string &name) const
void rekoveRequest(const std::string &name) const
void registerBg(const BattleGroundTypeT &type, const std::string &name) const
#define A_DELETE_COPY(func)