Public Member Functions
Net::BattleGroundHandler Class Referenceabstract

#include <battlegroundhandler.h>

Inheritance diagram for Net::BattleGroundHandler:
EAthena::BattleGroundHandler TmwAthena::BattleGroundHandler

Public Member Functions

 BattleGroundHandler ()
virtual ~BattleGroundHandler ()
virtual void registerBg (const BattleGroundTypeT &type, const std::string &name) const =0
virtual void rekoveRequest (const std::string &name) const =0
virtual void beginAck (const bool result, const std::string &bgName, const std::string &gameName) const =0
virtual void checkState (const std::string &name) const =0

Detailed Description

Definition at line 34 of file battlegroundhandler.h.

Constructor & Destructor Documentation

◆ BattleGroundHandler()

Net::BattleGroundHandler::BattleGroundHandler ( )

Definition at line 37 of file battlegroundhandler.h.

38  { }

◆ ~BattleGroundHandler()

virtual Net::BattleGroundHandler::~BattleGroundHandler ( )

Reimplemented in TmwAthena::BattleGroundHandler, and EAthena::BattleGroundHandler.

Definition at line 42 of file battlegroundhandler.h.

43  { }

Member Function Documentation

◆ beginAck()

virtual void Net::BattleGroundHandler::beginAck ( const bool  result,
const std::string &  bgName,
const std::string &  gameName 
) const
pure virtual

◆ checkState()

virtual void Net::BattleGroundHandler::checkState ( const std::string &  name) const
pure virtual

◆ registerBg()

virtual void Net::BattleGroundHandler::registerBg ( const BattleGroundTypeT type,
const std::string &  name 
) const
pure virtual

◆ rekoveRequest()

virtual void Net::BattleGroundHandler::rekoveRequest ( const std::string &  name) const
pure virtual

The documentation for this class was generated from the following file: