#include <battlegroundhandler.h>
Definition at line 34 of file battlegroundhandler.h.
◆ BattleGroundHandler()
Net::BattleGroundHandler::BattleGroundHandler |
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inline |
◆ ~BattleGroundHandler()
virtual Net::BattleGroundHandler::~BattleGroundHandler |
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inlinevirtual |
◆ beginAck()
virtual void Net::BattleGroundHandler::beginAck |
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const bool |
result, |
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const std::string & |
bgName, |
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const std::string & |
gameName |
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) |
| const |
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pure virtual |
◆ checkState()
virtual void Net::BattleGroundHandler::checkState |
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const std::string & |
name | ) |
const |
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pure virtual |
◆ registerBg()
virtual void Net::BattleGroundHandler::registerBg |
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const BattleGroundTypeT & |
type, |
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const std::string & |
name |
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) |
| const |
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pure virtual |
◆ rekoveRequest()
virtual void Net::BattleGroundHandler::rekoveRequest |
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const std::string & |
name | ) |
const |
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pure virtual |
The documentation for this class was generated from the following file: