22 #ifndef NET_BATTLEGROUNDHANDLER_H
23 #define NET_BATTLEGROUNDHANDLER_H
46 const std::string &name)
const = 0;
51 const std::string &bgName,
52 const std::string &gameName)
const = 0;
54 virtual void checkState(
const std::string &name)
const = 0;
Net::BattleGroundHandler * battleGroundHandler
BattleGroundType ::T BattleGroundTypeT
virtual void checkState(const std::string &name) const =0
virtual void registerBg(const BattleGroundTypeT &type, const std::string &name) const =0
virtual void rekoveRequest(const std::string &name) const =0
virtual void beginAck(const bool result, const std::string &bgName, const std::string &gameName) const =0
#define A_DELETE_COPY(func)