45 const std::string &name)
const
50 outMsg.writeInt16(
CAST_S16(type),
"type");
51 outMsg.writeString(name, 24,
"bg name");
59 outMsg.writeString(name, 24,
"bg name");
63 const std::string &bgName,
64 const std::string &gameName)
const
69 outMsg.writeInt8(
CAST_S8(result ? 1 : 0),
"result");
70 outMsg.writeString(bgName, 24,
"bg name");
71 outMsg.writeString(gameName, 24,
"game name");
79 outMsg.writeString(name, 24,
"bg name");
Net::BattleGroundHandler * battleGroundHandler
BattleGroundType ::T BattleGroundTypeT
void beginAck(const bool result, const std::string &bgName, const std::string &gameName) const
void checkState(const std::string &name) const
void rekoveRequest(const std::string &name) const
void registerBg(const BattleGroundTypeT &type, const std::string &name) const
#define createOutPacket(name)