24 #ifndef NET_EATHENA_GENERALHANDLER_H
25 #define NET_EATHENA_GENERALHANDLER_H
36 class CharServerHandler;
41 class InventoryHandler;
53 class AchievementHandler;
54 class AttendanceHandler;
56 class BattleGroundHandler;
57 class BuyingStoreHandler;
58 class CashShopHandler;
59 class ElementalHandler;
62 class HomunculusHandler;
67 class MercenaryHandler;
69 class RouletteHandler;
70 class SearchStoreHandler;
82 void load()
const override final;
84 void reload()
const override final;
86 void unload()
const override final;
InventoryHandler * mInventoryHandler
AttendanceHandler * mAttendanceHandler
MailHandler * mMailHandler
ItemHandler * mItemHandler
MarketHandler * mMarketHandler
LoginHandler * mLoginHandler
RefineHandler * mRefineHandler
void clearHandlers() const
HomunculusHandler * mHomunculusHandler
RouletteHandler * mRouletteHandler
BeingHandler * mBeingHandler
void flushNetwork() const
GameHandler * mGameHandler
TradeHandler * mTradeHandler
BuySellHandler * mBuySellHandler
ElementalHandler * mElementalHandler
AdminHandler * mAdminHandler
MercenaryHandler * mMercenaryHandler
void reloadPartially() const
SearchStoreHandler * mSearchStoreHandler
ServerFeatures * mServerFeatures
BankHandler * mBankHandler
ClanHandler * mClanHandler
AchievementHandler * mAchievementHandler
BattleGroundHandler * mBattleGroundHandler
Mail2Handler * mMail2Handler
SkillHandler * mSkillHandler
GuildHandler * mGuildHandler
QuestHandler * mQuestHandler
FamilyHandler * mFamilyHandler
FriendsHandler * mFriendsHandler
CashShopHandler * mCashShopHandler
CharServerHandler * mCharServerHandler
ChatHandler * mChatHandler
PartyHandler * mPartyHandler
PlayerHandler * mPlayerHandler
BuyingStoreHandler * mBuyingStoreHandler
AuctionHandler * mAuctionHandler
VendingHandler * mVendingHandler
BarterHandler * mBarterHandler
#define A_DELETE_COPY(func)