ManaPlus
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#include <gamehandler.h>
Public Member Functions | |
GameHandler () | |
~GameHandler () | |
void | connect () const |
bool | isConnected () const |
void | disconnect () const |
void | quit () const |
void | ping (const int tick) const |
void | disconnect2 () const |
void | mapLoadedEvent () const |
void | reqRemainTime () const |
bool | mustPing () const |
void | ping2 () const |
Public Member Functions inherited from Ea::GameHandler | |
GameHandler () | |
void | who () const |
bool | removeDeadBeings () const |
void | clear () const |
void | initEngines () const |
Public Member Functions inherited from Net::GameHandler | |
GameHandler () | |
Additional Inherited Members | |
Static Public Member Functions inherited from Ea::GameHandler | |
static void | setMap (const std::string &map) |
Definition at line 32 of file gamehandler.h.
EAthena::GameHandler::GameHandler | ( | ) |
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Reimplemented from Net::GameHandler.
Definition at line 59 of file gamehandler.cpp.
References gameHandler.
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Implements Net::GameHandler.
Definition at line 69 of file gamehandler.cpp.
References Token::account_ID, BeingId_zero, client, Ea::Network::connect(), State::CONNECT_GAME, createOutPacket, Being::genderToInt(), ActorSprite::getId(), Client::getState(), Net::ServerFeatures::haveMapServerVersion(), localPlayer, loginHandler, EAthena::mapServer, Ea::GameRecv::mCharID, EAthena::Network::mInstance, Net::LoginHandler::sendVersion(), serverFeatures, Token::session_ID1, ActorSprite::setId(), and Token::sex.
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Implements Net::GameHandler.
Definition at line 114 of file gamehandler.cpp.
References Ea::Network::disconnect(), and EAthena::Network::mInstance.
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Implements Net::GameHandler.
Definition at line 225 of file gamehandler.cpp.
References createOutPacket.
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Implements Net::GameHandler.
Definition at line 107 of file gamehandler.cpp.
References Ea::Network::isConnected(), and EAthena::Network::mInstance.
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Implements Net::GameHandler.
Definition at line 64 of file gamehandler.cpp.
References createOutPacket.
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inlinevirtual |
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Implements Net::GameHandler.
Definition at line 125 of file gamehandler.cpp.
References createOutPacket, and packetVersion.
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Implements Net::GameHandler.
Definition at line 235 of file gamehandler.cpp.
References createOutPacket, packetVersionMain, packetVersionRe, and packetVersionZero.
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Implements Net::GameHandler.
Definition at line 120 of file gamehandler.cpp.
References createOutPacket.
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Implements Net::GameHandler.
Definition at line 230 of file gamehandler.cpp.
References createOutPacket.