#include <gamehandler.h>
Definition at line 32 of file gamehandler.h.
◆ GameHandler()
Net::GameHandler::GameHandler |
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inline |
◆ ~GameHandler()
virtual Net::GameHandler::~GameHandler |
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inlinevirtual |
◆ clear()
virtual void Net::GameHandler::clear |
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const |
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pure virtual |
◆ connect()
virtual void Net::GameHandler::connect |
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const |
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pure virtual |
◆ disconnect()
virtual void Net::GameHandler::disconnect |
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const |
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pure virtual |
◆ disconnect2()
virtual void Net::GameHandler::disconnect2 |
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const |
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pure virtual |
◆ initEngines()
virtual void Net::GameHandler::initEngines |
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| ) |
const |
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pure virtual |
◆ isConnected()
virtual bool Net::GameHandler::isConnected |
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const |
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pure virtual |
◆ mapLoadedEvent()
virtual void Net::GameHandler::mapLoadedEvent |
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const |
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pure virtual |
◆ mustPing()
virtual bool Net::GameHandler::mustPing |
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const |
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pure virtual |
◆ ping()
virtual void Net::GameHandler::ping |
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const int |
tick | ) |
const |
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pure virtual |
◆ ping2()
virtual void Net::GameHandler::ping2 |
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const |
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pure virtual |
◆ quit()
virtual void Net::GameHandler::quit |
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const |
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pure virtual |
◆ removeDeadBeings()
virtual bool Net::GameHandler::removeDeadBeings |
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const |
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pure virtual |
◆ reqRemainTime()
virtual void Net::GameHandler::reqRemainTime |
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const |
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pure virtual |
◆ who()
virtual void Net::GameHandler::who |
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const |
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pure virtual |
The documentation for this class was generated from the following file: