ManaPlus
Public Member Functions
Net::GameHandler Class Referenceabstract

#include <gamehandler.h>

Inheritance diagram for Net::GameHandler:
Ea::GameHandler EAthena::GameHandler TmwAthena::GameHandler

Public Member Functions

 GameHandler ()
 
virtual ~GameHandler ()
 
virtual void connect () const =0
 
virtual bool isConnected () const =0
 
virtual void disconnect () const =0
 
virtual void who () const =0
 
virtual void quit () const =0
 
virtual void ping (const int tick) const =0
 
virtual void ping2 () const =0
 
virtual bool removeDeadBeings () const =0
 
virtual void disconnect2 () const =0
 
virtual bool mustPing () const =0
 
virtual void mapLoadedEvent () const =0
 
virtual void initEngines () const =0
 
virtual void clear () const =0
 
virtual void reqRemainTime () const =0
 

Detailed Description

Definition at line 32 of file gamehandler.h.

Constructor & Destructor Documentation

◆ GameHandler()

Net::GameHandler::GameHandler ( )
inline

Definition at line 35 of file gamehandler.h.

36  { }

◆ ~GameHandler()

virtual Net::GameHandler::~GameHandler ( )
inlinevirtual

Reimplemented in TmwAthena::GameHandler, and EAthena::GameHandler.

Definition at line 40 of file gamehandler.h.

41  {}

Member Function Documentation

◆ clear()

virtual void Net::GameHandler::clear ( ) const
pure virtual

Implemented in Ea::GameHandler.

◆ connect()

virtual void Net::GameHandler::connect ( ) const
pure virtual

◆ disconnect()

virtual void Net::GameHandler::disconnect ( ) const
pure virtual

◆ disconnect2()

virtual void Net::GameHandler::disconnect2 ( ) const
pure virtual

◆ initEngines()

virtual void Net::GameHandler::initEngines ( ) const
pure virtual

Implemented in Ea::GameHandler.

Referenced by initEngines().

◆ isConnected()

virtual bool Net::GameHandler::isConnected ( ) const
pure virtual

◆ mapLoadedEvent()

virtual void Net::GameHandler::mapLoadedEvent ( ) const
pure virtual

Implemented in TmwAthena::GameHandler, and EAthena::GameHandler.

Referenced by Game::changeMap().

◆ mustPing()

virtual bool Net::GameHandler::mustPing ( ) const
pure virtual

Implemented in TmwAthena::GameHandler, and EAthena::GameHandler.

Referenced by Game::slowLogic().

◆ ping()

virtual void Net::GameHandler::ping ( const int  tick) const
pure virtual

◆ ping2()

virtual void Net::GameHandler::ping2 ( ) const
pure virtual

◆ quit()

virtual void Net::GameHandler::quit ( ) const
pure virtual

◆ removeDeadBeings()

virtual bool Net::GameHandler::removeDeadBeings ( ) const
pure virtual

Implemented in Ea::GameHandler.

Referenced by Being::logic().

◆ reqRemainTime()

virtual void Net::GameHandler::reqRemainTime ( ) const
pure virtual

◆ who()

virtual void Net::GameHandler::who ( ) const
pure virtual

Implemented in Ea::GameHandler.


The documentation for this class was generated from the following file: