ManaPlus
gamehandler.h
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1 /*
2  * The ManaPlus Client
3  * Copyright (C) 2009 The Mana World Development Team
4  * Copyright (C) 2009-2010 The Mana Developers
5  * Copyright (C) 2011-2019 The ManaPlus Developers
6  * Copyright (C) 2019-2021 Andrei Karas
7  *
8  * This file is part of The ManaPlus Client.
9  *
10  * This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program. If not, see <http://www.gnu.org/licenses/>.
22  */
23 
24 #ifndef NET_GAMEHANDLER_H
25 #define NET_GAMEHANDLER_H
26 
27 #include "net/logindata.h"
28 
29 namespace Net
30 {
31 
33 {
34  public:
36  { }
37 
39 
40  virtual ~GameHandler()
41  {}
42 
43  virtual void connect() const = 0;
44 
45  virtual bool isConnected() const = 0;
46 
47  virtual void disconnect() const = 0;
48 
49  virtual void who() const = 0;
50 
51  virtual void quit() const = 0;
52 
53  virtual void ping(const int tick) const = 0;
54 
55  virtual void ping2() const = 0;
56 
57  virtual bool removeDeadBeings() const = 0;
58 
59  virtual void disconnect2() const = 0;
60 
61  virtual bool mustPing() const A_WARN_UNUSED = 0;
62 
63  virtual void mapLoadedEvent() const = 0;
64 
65  virtual void initEngines() const = 0;
66 
67  virtual void clear() const = 0;
68 
69  virtual void reqRemainTime() const = 0;
70 };
71 
72 } // namespace Net
73 
74 extern Net::GameHandler *gameHandler;
75 
76 #endif // NET_GAMEHANDLER_H
virtual void quit() const =0
virtual void connect() const =0
virtual void initEngines() const =0
virtual void disconnect() const =0
virtual void who() const =0
virtual void reqRemainTime() const =0
virtual void ping(const int tick) const =0
virtual void disconnect2() const =0
virtual bool isConnected() const =0
virtual void clear() const =0
virtual void ping2() const =0
virtual bool removeDeadBeings() const =0
virtual void mapLoadedEvent() const =0
virtual bool mustPing() const =0
Net::GameHandler * gameHandler
Definition: net.cpp:91
#define A_WARN_UNUSED
Definition: localconsts.h:161
#define notfinal
Definition: localconsts.h:261
#define A_DELETE_COPY(func)
Definition: localconsts.h:53