24 #ifndef NET_GAMEHANDLER_H
25 #define NET_GAMEHANDLER_H
49 virtual void who()
const = 0;
51 virtual void quit()
const = 0;
53 virtual void ping(
const int tick)
const = 0;
virtual void quit() const =0
virtual void connect() const =0
virtual void initEngines() const =0
virtual void disconnect() const =0
virtual void who() const =0
virtual void reqRemainTime() const =0
virtual void ping(const int tick) const =0
virtual void disconnect2() const =0
virtual bool isConnected() const =0
virtual void clear() const =0
virtual void ping2() const =0
virtual bool removeDeadBeings() const =0
virtual void mapLoadedEvent() const =0
virtual bool mustPing() const =0
Net::GameHandler * gameHandler
#define A_DELETE_COPY(func)