95 outMsg.writeBeingId(token.
account_ID,
"account id");
97 outMsg.writeInt32(token.
session_ID1,
"session key1");
98 outMsg.writeInt32(0,
"tick");
134 outMsg.writeInt16(0,
"unknown");
135 outMsg.writeInt8(0,
"unknown");
136 outMsg.writeInt8(0,
"unknown");
137 outMsg.writeInt8(0,
"unknown");
141 outMsg.writeInt16(0,
"unknown");
145 outMsg.writeInt16(0,
"unknown");
146 outMsg.writeInt16(0,
"unknown");
147 outMsg.writeInt8(0,
"unknown");
151 outMsg.writeInt16(0,
"unknown");
152 outMsg.writeInt16(0,
"unknown");
153 outMsg.writeInt16(0,
"unknown");
154 outMsg.writeInt8(0,
"unknown");
158 outMsg.writeInt8(0,
"unknown");
162 outMsg.writeInt16(0,
"unknown");
163 outMsg.writeInt16(0,
"unknown");
164 outMsg.writeInt16(0,
"unknown");
165 outMsg.writeInt8(0,
"unknown");
169 outMsg.writeInt16(0,
"unknown");
173 outMsg.writeInt16(0,
"unknown");
174 outMsg.writeInt8(0,
"unknown");
178 outMsg.writeInt8(0,
"unknown");
182 outMsg.writeInt8(0,
"unknown");
183 outMsg.writeInt8(0,
"unknown");
184 outMsg.writeInt8(0,
"unknown");
188 outMsg.writeInt8(0,
"unknown");
189 outMsg.writeInt8(0,
"unknown");
190 outMsg.writeInt8(0,
"unknown");
191 outMsg.writeInt8(0,
"unknown");
195 outMsg.writeInt16(0,
"unknown");
196 outMsg.writeInt16(0,
"unknown");
197 outMsg.writeInt8(0,
"unknown");
198 outMsg.writeInt8(0,
"unknown");
199 outMsg.writeInt8(0,
"unknown");
200 outMsg.writeInt8(0,
"unknown");
204 outMsg.writeInt16(0,
"unknown");
205 outMsg.writeInt8(0,
"unknown");
206 outMsg.writeInt8(0,
"unknown");
207 outMsg.writeInt8(0,
"unknown");
211 outMsg.writeInt16(0,
"unknown");
212 outMsg.writeInt16(0,
"unknown");
213 outMsg.writeInt8(0,
"unknown");
214 outMsg.writeInt8(0,
"unknown");
215 outMsg.writeInt8(0,
"unknown");
219 outMsg.writeInt16(0,
"unknown");
220 outMsg.writeInt16(0,
"unknown");
222 outMsg.writeInt32(tick,
"tick");
const BeingId BeingId_zero
void setId(const BeingId id)
static uint8_t genderToInt(const GenderT sex) A_CONST
void ping(const int tick) const
void mapLoadedEvent() const
void reqRemainTime() const
static Network * mInstance
bool connect(const ServerInfo &server)
virtual void sendVersion() const =0
virtual bool haveMapServerVersion() const =0
Net::GameHandler * gameHandler
LocalPlayer * localPlayer
Net::LoginHandler * loginHandler
#define createOutPacket(name)
Net::ServerFeatures * serverFeatures