87 outMsg.writeBeingId(token.
account_ID,
"account id");
89 outMsg.writeInt32(token.
session_ID1,
"session id1");
90 outMsg.writeInt32(token.
session_ID2,
"session id2");
128 outMsg.writeInt32(tick,
"tick");
const BeingId BeingId_zero
void setId(const BeingId id)
static uint8_t genderToInt(const GenderT sex) A_CONST
bool connect(const ServerInfo &server)
void reqRemainTime() const
void mapLoadedEvent() const
void ping(const int tick) const
static Network * mInstance
Net::GameHandler * gameHandler
LocalPlayer * localPlayer
Net::LoginHandler * loginHandler
#define createOutPacket(name)
#define BLOCK_START(name)