220 BLOCK_END(
"GeneralHandler::flushNetwork 1")
238 BLOCK_END(
"GeneralHandler::flushNetwork 3")
void setState(const StateT state)
void setCharSelectDialog(CharSelectDialog *const window) const
const std::string & getError() const
void log(const char *const log_text,...)
bool removeTab(Guild *const guild)
void setCharCreateDialog(CharCreateDialog *const window) const
BuyingStoreHandler * mBuyingStoreHandler
AdminHandler * mAdminHandler
RouletteHandler * mRouletteHandler
LoginHandler * mLoginHandler
InventoryHandler * mInventoryHandler
BankHandler * mBankHandler
ElementalHandler * mElementalHandler
RefineHandler * mRefineHandler
PartyHandler * mPartyHandler
void flushNetwork() const
GuildHandler * mGuildHandler
AttendanceHandler * mAttendanceHandler
FamilyHandler * mFamilyHandler
PlayerHandler * mPlayerHandler
HomunculusHandler * mHomunculusHandler
TradeHandler * mTradeHandler
GameHandler * mGameHandler
MarketHandler * mMarketHandler
void reloadPartially() const
void clearHandlers() const
BattleGroundHandler * mBattleGroundHandler
VendingHandler * mVendingHandler
AchievementHandler * mAchievementHandler
MailHandler * mMailHandler
QuestHandler * mQuestHandler
SkillHandler * mSkillHandler
FriendsHandler * mFriendsHandler
ChatHandler * mChatHandler
CashShopHandler * mCashShopHandler
BeingHandler * mBeingHandler
ServerFeatures * mServerFeatures
BarterHandler * mBarterHandler
BuySellHandler * mBuySellHandler
ItemHandler * mItemHandler
ClanHandler * mClanHandler
CharServerHandler * mCharServerHandler
MercenaryHandler * mMercenaryHandler
AuctionHandler * mAuctionHandler
Mail2Handler * mMail2Handler
SearchStoreHandler * mSearchStoreHandler
static Network * mInstance
Net::GeneralHandler * generalHandler
#define BLOCK_START(name)
SkillDialog * skillDialog
SocialWindow * socialWindow