24 #ifndef NET_TMWA_ADMINHANDLER_H
25 #define NET_TMWA_ADMINHANDLER_H
41 void announce(
const std::string &text)
const override final;
43 void localAnnounce(
const std::string &text)
const override final;
45 void hide(
const bool h)
const override final;
47 void kick(
const BeingId playerId)
const override final;
49 void kickAll()
const override final;
51 void warp(
const std::string &map,
52 const int x,
const int y)
const override final;
58 void gotoName(
const std::string &name)
const override final;
60 void recallName(
const std::string &name)
const override final;
64 const int limit)
const override final;
66 void muteName(
const std::string &name)
const override final;
71 const int type)
const override final;
75 void requestStats(
const std::string &name)
const override final;
77 void monsterInfo(
const std::string &name)
const override final;
79 void itemInfo(
const std::string &name)
const override final;
81 void whoDrops(
const std::string &name)
const override final;
83 void mobSearch(
const std::string &name)
const override final;
92 void showLevel(
const std::string &name)
const override final;
94 void showStats(
const std::string &name)
const override final;
98 void showCartList(
const std::string &name)
const override final;
102 void locatePlayer(
const std::string &name)
const override final;
106 void spawnSlave(
const std::string &name)
const override final;
108 void spawnClone(
const std::string &name)
const override final;
112 void spawnEvilClone(
const std::string &name)
const override final;
114 void savePosition(
const std::string &name)
const override final;
116 void loadPosition(
const std::string &name)
const override final;
118 void randomWarp(
const std::string &name)
const override final;
120 void gotoNpc(
const std::string &name)
const override final;
122 void killer(
const std::string &name)
const override final;
124 void killable(
const std::string &name)
const override final;
126 void heal(
const std::string &name)
const override final;
128 void alive(
const std::string &name)
const override final;
130 void disguise(
const std::string &name)
const override final;
132 void immortal(
const std::string &name)
const override final;
134 void hide(
const std::string &name)
const override final;
136 void nuke(
const std::string &name)
const override final;
138 void kill(
const std::string &name)
const override final;
140 void jail(
const std::string &name)
const override final;
142 void unjail(
const std::string &name)
const override final;
144 void npcMove(
const std::string &name,
146 const int y)
const override final;
148 void hideNpc(
const std::string &name)
const override final;
150 void showNpc(
const std::string &name)
const override final;
154 void partyRecall(
const std::string &name)
const override final;
156 void breakGuild(
const std::string &name)
const override final;
158 void guildRecall(
const std::string &name)
const override final;
160 void slide(
const int x,
const int y)
const override final;
void unjail(const std::string &name) const
void resetCooldowns() const
void kick(const BeingId playerId) const
void setTileType(const int x, const int y, const int type) const
void gotoNpc(const std::string &name) const
void showStats(const std::string &name) const
void showInventoryList(const std::string &name) const
void spawnSlaveClone(const std::string &name) const
void nuke(const std::string &name) const
void muteName(const std::string &name) const
void playerGmCommands(const std::string &name) const
void guildRecall(const std::string &name) const
void unequipAll(const Being *const being) const
void jail(const std::string &name) const
void alive(const std::string &name) const
void killer(const std::string &name) const
void showAccountInfo(const std::string &name) const
void heal(const std::string &name) const
void announce(const std::string &text) const
void showNpc(const std::string &name) const
void slide(const int x, const int y) const
void showStorageList(const std::string &name) const
void requestStats(const std::string &name) const
void spawnClone(const std::string &name) const
void showLevel(const std::string &name) const
void mobSearch(const std::string &name) const
void showCartList(const std::string &name) const
void localAnnounce(const std::string &text) const
void mobSpawnSearch(const std::string &name) const
void changePartyLeader(const std::string &name) const
void immortal(const std::string &name) const
void gotoName(const std::string &name) const
void npcMove(const std::string &name, const int x, const int y) const
void requestLogin(const Being *const being) const
void kill(const std::string &name) const
void spawnEvilClone(const std::string &name) const
void warp(const std::string &map, const int x, const int y) const
void spawnSlave(const std::string &name) const
void monsterInfo(const std::string &name) const
void breakGuild(const std::string &name) const
void playerCharGmCommands(const std::string &name) const
void itemInfo(const std::string &name) const
void killable(const std::string &name) const
void hide(const bool h) const
void partyRecall(const std::string &name) const
void hideNpc(const std::string &name) const
void mute(const Being *const being, const int type, const int limit) const
void loadPosition(const std::string &name) const
void whoDrops(const std::string &name) const
void recallName(const std::string &name) const
void savePosition(const std::string &name) const
void randomWarp(const std::string &name) const
void disguise(const std::string &name) const
void locatePlayer(const std::string &name) const
#define A_DELETE_COPY(func)