22 #ifndef NET_TMWA_BATTLEGROUNDHANDLER_H
23 #define NET_TMWA_BATTLEGROUNDHANDLER_H
40 const std::string &name)
const override final;
42 void rekoveRequest(
const std::string &name)
const override final;
45 const std::string &bgName,
46 const std::string &gameName)
const override final;
48 void checkState(
const std::string &name)
const override final;
BattleGroundType ::T BattleGroundTypeT
void rekoveRequest(const std::string &name) const
void checkState(const std::string &name) const
void registerBg(const BattleGroundTypeT &type, const std::string &name) const
void beginAck(const bool result, const std::string &bgName, const std::string &gameName) const
#define A_DELETE_COPY(func)