41 const std::string &name
A_UNUSED)
const
51 const std::string &gameName
A_UNUSED)
const
Net::BattleGroundHandler * battleGroundHandler
BattleGroundType ::T BattleGroundTypeT
void rekoveRequest(const std::string &name) const
void checkState(const std::string &name) const
void registerBg(const BattleGroundTypeT &type, const std::string &name) const
void beginAck(const bool result, const std::string &bgName, const std::string &gameName) const