ManaPlus
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#include <playerhandler.h>
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PlayerHandler () | |
~PlayerHandler () | |
void | attack (const BeingId id, const Keep keep) const |
void | stopAttack () const |
void | emote (const uint8_t emoteId) const |
void | increaseAttribute (const AttributesT attr, const int amount) const |
void | increaseSkill (const uint16_t skillId) const |
void | pickUp (const FloorItem *const floorItem) const |
void | setDirection (const unsigned char direction) const |
void | setDestination (const int x, const int y, const int direction) const |
void | changeAction (const BeingActionT &action) const |
void | requestOnlineList () const |
void | updateStatus (const uint8_t status) const |
void | respawn () const |
void | setShortcut (const int idx, const int tab, const uint8_t type, const int id, const int level) const |
void | shortcutShiftRow (const int row, const int tab) const |
void | removeOption () const |
void | changeCart (const int type) const |
void | setMemo () const |
void | doriDori () const |
void | explosionSpirits () const |
void | requestPvpInfo () const |
void | revive () const |
void | setConfigOption (const int id, const int data) const |
void | selectStyle (const int headColor, const int headStyle, const int bodyColor, const int topStyle, const int middleStyle, const int bottomStyle, const int bodyStyle) const |
void | setStat (Net::MessageIn &msg, const int type, const int64_t base, const int mod, const Notify notify) const |
void | setTitle (const int titleId) const |
void | closeStyleWindow () const |
Public Member Functions inherited from Ea::PlayerHandler | |
PlayerHandler () | |
void | ignorePlayer (const std::string &player, const bool ignore) const |
void | ignoreAll (const bool ignore) const |
bool | canUseMagic () const |
int | getDefaultWalkSpeed () const |
Public Member Functions inherited from Net::PlayerHandler | |
PlayerHandler () | |
Definition at line 32 of file playerhandler.h.
TmwAthena::PlayerHandler::PlayerHandler | ( | ) |
Definition at line 52 of file playerhandler.cpp.
References playerHandler.
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Reimplemented from Net::PlayerHandler.
Definition at line 58 of file playerhandler.cpp.
References playerHandler.
Implements Net::PlayerHandler.
Definition at line 63 of file playerhandler.cpp.
References createOutPacket, and Keep_true.
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Implements Net::PlayerHandler.
Definition at line 131 of file playerhandler.cpp.
References BeingAction::ATTACK, BeingAction::CAST, createOutPacket, BeingAction::DEAD, BeingAction::HURT, BeingAction::MOVE, BeingAction::PRESTAND, BeingAction::SIT, BeingAction::SPAWN, and BeingAction::STAND.
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Implements Net::PlayerHandler.
Definition at line 79 of file playerhandler.cpp.
References createOutPacket.
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Implements Net::PlayerHandler.
Definition at line 85 of file playerhandler.cpp.
References CAST_S16, createOutPacket, Attributes::PLAYER_LUK, and Attributes::PLAYER_STR.
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Implements Net::PlayerHandler.
Definition at line 96 of file playerhandler.cpp.
References createOutPacket, PlayerInfo::getAttribute(), and Attributes::PLAYER_SKILL_POINTS.
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Implements Net::PlayerHandler.
Definition at line 105 of file playerhandler.cpp.
References createOutPacket, ActorSprite::getId(), and Ea::InventoryHandler::pushPickup().
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Implements Net::PlayerHandler.
Definition at line 164 of file playerhandler.cpp.
References createOutPacket.
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Implements Net::PlayerHandler.
Definition at line 158 of file playerhandler.cpp.
References createOutPacket.
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Implements Net::PlayerHandler.
Definition at line 122 of file playerhandler.cpp.
References CAST_U16, CAST_U8, createOutPacket, x, and y.
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Implements Net::PlayerHandler.
Definition at line 115 of file playerhandler.cpp.
References createOutPacket.
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Implements Net::PlayerHandler.
Definition at line 224 of file playerhandler.cpp.
References Sp::AGI, Sp::ASPD, Sp::ATK1, Sp::ATK2, anonymous_namespace{stringutils.cpp}::base, Sp::BASEEXP, Sp::BASELEVEL, CAST_S32, Sp::CRITICAL, Sp::DEF1, Sp::DEF2, Sp::DEX, Sp::FLEE1, Sp::FLEE2, UnitsDb::formatCurrency(), PlayerInfo::getAttribute(), ActorSprite::getId(), Party::getMember(), Party::getParty(), Sp::GM_LEVEL, Sp::HIT, Sp::HP, Sp::INT, Being::isInParty(), Sp::JOB_MOD, Sp::JOBEXP, Sp::JOBLEVEL, Sp::KARMA, localPlayer, Sp::LUK, Sp::MANNER, Sp::MATK1, Sp::MATK2, Attributes::MAX_WEIGHT, Sp::MAXHP, Sp::MAXSP, Sp::MAXWEIGHT, Sp::MDEF1, Sp::MDEF2, Attributes::MONEY, NotifyTypes::MONEY_GET, NotifyTypes::MONEY_SPENT, Sp::NEXTBASEEXP, NotifyManager::notify(), Notify_true, Attributes::PLAYER_AGI, Attributes::PLAYER_ATK, Attributes::PLAYER_ATTACK_DELAY, Attributes::PLAYER_BASE_LEVEL, Attributes::PLAYER_CHAR_POINTS, Attributes::PLAYER_CRIT, Attributes::PLAYER_DEF, Attributes::PLAYER_DEX, Attributes::PLAYER_EXP, Attributes::PLAYER_EXP_NEEDED, Attributes::PLAYER_FLEE, Attributes::PLAYER_HIT, Attributes::PLAYER_HP, Attributes::PLAYER_INT, Attributes::PLAYER_JOB_EXP, Attributes::PLAYER_JOB_EXP_NEEDED, Attributes::PLAYER_JOB_LEVEL, Attributes::PLAYER_KARMA, Attributes::PLAYER_LUK, Attributes::PLAYER_MANNER, Attributes::PLAYER_MATK, Attributes::PLAYER_MAX_HP, Attributes::PLAYER_MAX_MP, Attributes::PLAYER_MDEF, Attributes::PLAYER_MP, Attributes::PLAYER_SKILL_POINTS, Attributes::PLAYER_STR, Attributes::PLAYER_VIT, Attributes::PLAYER_WALK_SPEED, Being::setAttackSpeed(), PlayerInfo::setAttribute(), LocalPlayer::setGroupId(), Avatar::setHp(), Being::setLevel(), Avatar::setMaxHp(), StatusWindow::setPointsNeeded(), PlayerInfo::setStatBase(), setStatComplex, PlayerInfo::setStatMod(), Being::setWalkSpeed(), skillDialog, Sp::SKILLPOINT, Sp::SP, Sp::SPEED, Sp::STATUSPOINT, statusWindow, Sp::STR, Attributes::TOTAL_WEIGHT, Sp::UAGI, Sp::UDEX, Sp::UINT, Sp::ULUK, UNIMPLEMENTEDPACKETFIELD, SkillDialog::update(), PlayerInfo::updateAttrs(), Being::updateName(), Sp::USTR, Sp::UVIT, Sp::VIT, Sp::WEIGHT, and Sp::ZENY.
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Implements Net::PlayerHandler.
Definition at line 74 of file playerhandler.cpp.
References createOutPacket.
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