ManaPlus
|
#include "gui/windows/statuswindow.h"
#include "configuration.h"
#include "gamemodifiers.h"
#include "settings.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "enums/gui/layouttype.h"
#include "gui/windows/chatwindow.h"
#include "gui/windows/equipmentwindow.h"
#include "gui/windows/setupwindow.h"
#include "gui/widgets/button.h"
#include "gui/widgets/createwidget.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/progressbar.h"
#include "gui/widgets/statspage.h"
#include "gui/widgets/statspagebasic.h"
#include "gui/widgets/tabbedarea.h"
#include "gui/widgets/windowcontainer.h"
#include "net/inventoryhandler.h"
#include "net/playerhandler.h"
#include "resources/db/groupdb.h"
#include "resources/db/unitsdb.h"
#include "resources/db/statdb.h"
#include "resources/item/item.h"
#include "utils/delete2.h"
#include "utils/dtor.h"
#include "utils/foreach.h"
#include "utils/gettext.h"
#include "debug.h"
Go to the source code of this file.
Variables | |
StatusWindow * | statusWindow = 0 |
StatusWindow* statusWindow = 0 |
Definition at line 65 of file statuswindow.cpp.
Referenced by SetupWindow::action(), MiniStatusWindow::attributeChanged(), createGuiWindows(), destroyGuiWindows(), MiniStatusWindow::MiniStatusWindow(), EAthena::PlayerRecv::processPlayerStatUpdate5(), TmwAthena::PlayerRecv::processPlayerStatUpdate5(), Ea::PlayerRecv::processPlayerStatUpdate6(), LocalPlayer::setGroupId(), EAthena::PlayerHandler::setStat(), TmwAthena::PlayerHandler::setStat(), MiniStatusWindow::statChanged(), and MiniStatusWindow::updateStatus().