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ManaPlus
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#include "gui/windows/statuswindow.h"#include "configuration.h"#include "gamemodifiers.h"#include "settings.h"#include "being/localplayer.h"#include "being/playerinfo.h"#include "enums/gui/layouttype.h"#include "gui/windows/chatwindow.h"#include "gui/windows/equipmentwindow.h"#include "gui/windows/setupwindow.h"#include "gui/widgets/button.h"#include "gui/widgets/createwidget.h"#include "gui/widgets/layout.h"#include "gui/widgets/progressbar.h"#include "gui/widgets/statspage.h"#include "gui/widgets/statspagebasic.h"#include "gui/widgets/tabbedarea.h"#include "gui/widgets/windowcontainer.h"#include "net/inventoryhandler.h"#include "net/playerhandler.h"#include "resources/db/groupdb.h"#include "resources/db/unitsdb.h"#include "resources/db/statdb.h"#include "resources/item/item.h"#include "utils/delete2.h"#include "utils/dtor.h"#include "utils/foreach.h"#include "utils/gettext.h"#include "debug.h"Go to the source code of this file.
Variables | |
| StatusWindow * | statusWindow = 0 |
| StatusWindow* statusWindow = 0 |
Definition at line 65 of file statuswindow.cpp.
Referenced by SetupWindow::action(), MiniStatusWindow::attributeChanged(), createGuiWindows(), destroyGuiWindows(), MiniStatusWindow::MiniStatusWindow(), EAthena::PlayerRecv::processPlayerStatUpdate5(), TmwAthena::PlayerRecv::processPlayerStatUpdate5(), Ea::PlayerRecv::processPlayerStatUpdate6(), LocalPlayer::setGroupId(), EAthena::PlayerHandler::setStat(), TmwAthena::PlayerHandler::setStat(), MiniStatusWindow::statChanged(), and MiniStatusWindow::updateStatus().