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playerhandler.cpp File Reference

(986a3bf)

#include "net/tmwa/playerhandler.h"
#include "notifymanager.h"
#include "party.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "const/net/nostat.h"
#include "enums/resources/notifytypes.h"
#include "gui/windows/skilldialog.h"
#include "gui/windows/statuswindow.h"
#include "net/ea/inventoryhandler.h"
#include "net/tmwa/messageout.h"
#include "net/tmwa/protocolout.h"
#include "net/tmwa/sp.h"
#include "resources/db/unitsdb.h"
#include "debug.h"

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Namespaces

 TmwAthena
 

Macros

#define setStatComplex(stat)
 

Macro Definition Documentation

◆ setStatComplex

#define setStatComplex (   stat)
Value:
if (mod != NoStat) \
#define CAST_S32
Definition: cast.h:30
void notify(const unsigned int message)
void setStatMod(const AttributesT id, const int value, const Notify notify)
Definition: playerinfo.cpp:159
void setStatBase(const AttributesT id, const int value, const Notify notify)
Definition: playerinfo.cpp:143
static const int NoStat
Definition: nostat.h:27
const bool Notify_true
Definition: notify.h:30

Definition at line 219 of file playerhandler.cpp.