#include <homunculushandler.h>
Definition at line 35 of file homunculushandler.h.
◆ HomunculusHandler()
Net::HomunculusHandler::HomunculusHandler |
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inline |
◆ ~HomunculusHandler()
virtual Net::HomunculusHandler::~HomunculusHandler |
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inlinevirtual |
◆ attack()
virtual void Net::HomunculusHandler::attack |
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const BeingId |
targetId, |
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const Keep |
keep |
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) |
| const |
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pure virtual |
◆ emote()
virtual void Net::HomunculusHandler::emote |
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const uint8_t |
emoteId | ) |
const |
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pure virtual |
◆ feed()
virtual void Net::HomunculusHandler::feed |
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const |
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pure virtual |
◆ fire()
virtual void Net::HomunculusHandler::fire |
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const |
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pure virtual |
◆ move()
virtual void Net::HomunculusHandler::move |
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const int |
x, |
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const int |
y |
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) |
| const |
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pure virtual |
◆ moveToMaster()
virtual void Net::HomunculusHandler::moveToMaster |
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const |
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pure virtual |
◆ setDirection()
virtual void Net::HomunculusHandler::setDirection |
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const unsigned char |
type | ) |
const |
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pure virtual |
◆ setName()
virtual void Net::HomunculusHandler::setName |
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const std::string & |
name | ) |
const |
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pure virtual |
◆ talk()
virtual void Net::HomunculusHandler::talk |
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const std::string & |
text | ) |
const |
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pure virtual |
The documentation for this class was generated from the following file: