54 for (
unsigned char i = 0, j = 0,
60 if (sprite !=
nullptr)
void setValue(const std::string &key, const std::string &value)
unsigned char mEmotes[SHORTCUT_EMOTES]
void useEmotePlayer(const size_t index) const
void useEmote(const size_t index) const
static bool emote(const uint8_t emotion)
virtual void emote(const uint8_t emoteId) const =0
virtual void emote(const uint8_t emoteId) const =0
virtual void emote(const uint8_t emoteId)=0
Configuration serverConfig
static const int SHORTCUT_EMOTES
EmoteShortcut * emoteShortcut
Net::HomunculusHandler * homunculusHandler
LocalPlayer * localPlayer
Net::MercenaryHandler * mercenaryHandler
bool emote(InputEvent &event)
std::string toString(T const &value)
converts any type to a string
const int & getLast() A_CONST
const EmoteSprite * getSprite(const int id, const bool allowNull)
Net::PetHandler * petHandler