Definition at line 32 of file settings.cpp.
Referenced by WorldSelectDialog::action(), AwayListener::action(), ErrorListener::action(), WindowMenu::addButton(), SkillDialog::addSkill(), ChatWindow::addToAwayLog(), Game::addWatermark(), Game::adjustPerfomance(), LocalPlayer::afkRespond(), Setup_Players::apply(), Logger::assertLog(), LocalPlayer::attack2(), DialogsManager::attributeChanged(), ConfigManager::backupConfig(), GameModifiers::changeAwayMode(), GameModifiers::changeCrazyMoveType(), LocalPlayer::changeEquipmentBeforeAttack(), GameModifiers::changeGameModifiers(), GameModifiers::changeMoveType(), ChatTab::chatLog(), LocalPlayer::checAttackPermissions(), Game::checkKeys(), Ea::LoginHandler::chooseServer(), ServerDialog::connectToSelectedServer(), CrazyMoves::crazyMove(), CrazyMoves::crazyMove3(), CrazyMoves::crazyMove4(), CrazyMoves::crazyMove5(), CrazyMoves::crazyMove6(), CrazyMoves::crazyMove7(), CrazyMoves::crazyMove9(), CrazyMoves::crazyMoveA(), CrazyMoves::crazyMoveAd(), CrazyMoves::crazyMoveAe(), CrazyMoves::crazyMoveAm(), CrazyMoves::crazyMoveAo(), CrazyMoves::crazyMoveAs(), GraphicsManager::createRenderers(), DialogsManager::createUpdaterWindow(), UpdaterWindow::download(), Net::Download::Download(), WhoIsOnline::downloadThread(), Net::Download::downloadThread(), Gui::draw(), GuiTable::draw(), ItemShortcutContainer::draw(), PlayerBox::draw(), ShopListBox::draw(), SpellShortcutContainer::draw(), TextPreview::draw(), VirtShortcutContainer::draw(), EmoteShortcutContainer::draw(), DropShortcut::dropFirst(), DropShortcut::dropItems(), EmoteShortcutContainer::EmoteShortcutContainer(), ActorManager::findNearestLivingBeing(), ActorManager::findNearestPvpPlayer(), ItemAmountWindow::finish(), LocalPlayer::fixAttackTarget(), LocalPlayer::followMoveTo(), Game::Game(), Client::gameExec(), Client::gameInit(), GameModifiers::getCrazyMoveTypeString(), WindowManager::getFramerate(), GameModifiers::getQuickDropCounterString(), Map::getUserMapDirectory(), EventsManager::handleActive(), Game::handleInput(), ItemLinkHandler::handleLink(), LocalPlayer::imitateDirection(), LocalPlayer::imitateOutfit(), GameModifiers::init(), TestMain::initConfig(), Dirs::initConfigDir(), ConfigManager::initConfiguration(), Client::initFeatures(), GraphicsManager::initGraphics(), Dirs::initLocalDataDir(), PacketLimiter::initPacketLimiter(), Dirs::initRootDir(), Dirs::initScreenshotDir(), ConfigManager::initServerConfig(), Dirs::initTempDir(), WindowManager::initTitle(), ChatWindow::initTradeFilter(), Client::initTradeFilter(), Dirs::initUpdatesDir(), Dirs::initUsersDir(), Client::isTmw(), SpriteDef::load(), anonymous_namespace{spritedefloader.cpp}::SpriteDefLoader::load(), Being::loadComment(), ChatWindow::loadCustomList(), Client::loadData(), ShopWindow::loadList(), AtlasManager::loadTextureAtlas(), Logger::log(), Logger::log1(), Logger::log_r(), Joystick::logic(), LocalPlayer::magicAttack(), mainGui(), Dirs::mountDataDir(), ItemContainer::mouseReleased(), Viewport::moveCameraRelative(), Viewport::moveCameraToActor(), Viewport::moveCameraToPosition(), Game::moveInDirection(), LocalPlayer::moveToTarget(), WindowManager::newChatMessage(), DialogsManager::openErrorDialog(), Client::optionChanged(), parseOptions(), LocalPlayer::pickUp(), LocalPlayer::pickUpItems(), EAthena::CharServerRecv::processChangeMapServer(), TmwAthena::CharServerRecv::processChangeMapServer(), EAthena::CharServerRecv::processCharMapInfo(), TmwAthena::CharServerRecv::processCharMapInfo(), EAthena::InventoryRecv::processInventoryExpansionInfo(), EAthena::InventoryRecv::processOverWeightPercent(), Ea::PlayerRecv::processPlayerClientCommand(), TestMain::readValue(), BrowserBoxTools::replaceVars(), GameModifiers::resetModifiers(), NpcDialog::restoreCamera(), Viewport::returnCamera(), Gm::runCharCommand(), Gm::runCommand(), GuiTable::safeDraw(), ItemShortcutContainer::safeDraw(), SpellShortcutContainer::safeDraw(), VirtShortcutContainer::safeDraw(), EmoteShortcutContainer::safeDraw(), NpcDialog::saveCamera(), Being::saveComment(), ShopWindow::saveList(), Game::saveScreenshot(), LocalPlayer::setDestination(), WindowManager::setFramerate(), WindowManager::setIsMinimized(), Minimap::setMap(), LocalPlayer::setPseudoAway(), GameModifiers::setQuickDropCounter(), Gui::setUseCustomCursor(), ShortcutContainer::ShortcutContainer(), PopupMenu::showMapPopup(), LocalPlayer::slowLogic(), LocalPlayer::specialMove(), PlayerInfo::stateChange(), Client::stateConnectServer1(), ConfigManager::storeSafeParameters(), TestLauncher::TestLauncher(), TestMain::TestMain(), Client::unloadData(), UserAgent::update(), Button::updateAlpha(), CheckBox::updateAlpha(), DropDown::updateAlpha(), ListBox::updateAlpha(), ProgressBar::updateAlpha(), RadioButton::updateAlpha(), ScrollArea::updateAlpha(), SkillRectangleListBox::updateAlpha(), Slider::updateAlpha(), Tab::updateAlpha(), TextField::updateAlpha(), Skin::updateAlpha(), Being::updateBadgesPosition(), InputManager::updateConditionMask(), Being::updateCoords(), Dirs::updateDataPath(), updateEnv(), Game::updateFrameRate(), Game::updateHistory(), ActorManager::updateNameId(), UpdaterWindow::UpdaterWindow(), LocalPlayer::updateStatus(), StatusWindow::updateStatusBar(), GraphicsManager::updateTextureFormat(), WindowManager::updateTitle(), EmoteShortcut::useEmote(), Joystick::validate(), WindowMenu::WindowMenu(), TestMain::writeConfig(), Client::~Client(), and Game::~Game().