42 const
std::
string path;
61 SpriteDefLoader rl = { path, variant};
62 const std::string str = std::string(
static SpriteDef * load(const std::string &file, const int variant, const bool prot)
#define A_DEFAULT_COPY(func)
std::string toString(T const &value)
converts any type to a string
SpriteDef * getSprite(const std::string &path, const int variant)
Resource * get(const std::string &idPath, generator fun, const void *const data)