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◆ inventoryHandler
Definition at line 89 of file net.cpp.
Referenced by InventoryWindow::action(), InsertCardListener::action(), BeingEquipBackend::BeingEquipBackend(), InventoryWindow::close(), DialogsManager::closeDialogs(), EquipmentWindow::draw(), PlayerInfo::dropItem(), PlayerInfo::equipItem(), ItemAmountWindow::finish(), EAthena::InventoryRecv::getSlot(), TmwAthena::InventoryRecv::getSlot(), PlayerInfo::getStorageInventory(), LocalPlayer::imitateOutfit(), EAthena::InventoryHandler::InventoryHandler(), TmwAthena::InventoryHandler::InventoryHandler(), InventoryWindow::mouseClicked(), ItemContainer::mouseReleased(), EAthena::PetRecv::processEggsList(), Ea::InventoryRecv::processPlayerArrowEquip(), EAthena::InventoryRecv::processPlayerUseCard(), EquipmentWindow::safeDraw(), EggSelectionDialog::sellAction(), InsertCardDialog::sellAction(), PlayerInfo::unequipItem(), StatusWindow::updateArrowsBar(), PlayerInfo::useEquipItem(), PlayerInfo::useEquipItem2(), PlayerInfo::useItem(), InventoryWindow::valueChanged(), EAthena::InventoryHandler::~InventoryHandler(), and TmwAthena::InventoryHandler::~InventoryHandler().