41 const size_t sz = being->
mSprites.size();
43 for (
size_t f = 0; f < sz; f ++)
83 const Item *
const item)
const Item * mEquipment[EQUIPMENT_SIZE]
void setEquipment(const int index, const Item *const item)
const Item * getEquipment(const int index) const
BeingEquipBackend(Being *const being)
std::vector< BeingSlot > mSlots
std::vector< Sprite * > mSprites
void setCards(const int *const cards, const int size)
static const int EQUIPMENT_SIZE
const bool Favorite_false
const bool Identified_true
Net::InventoryHandler * inventoryHandler