ManaPlus
|
#include "enums/simpletypes/booldefines.h"
Go to the source code of this file.
Typedefs | |
typedef bool | Equipped |
Variables | |
const bool | Equipped_true = true |
const bool | Equipped_false = false |
typedef bool Equipped |
Definition at line 30 of file equipped.h.
const bool Equipped_false = false |
Definition at line 30 of file equipped.h.
Referenced by EquipmentWindow::action(), ItemAmountWindow::action(), ComplexItem::addChild(), TradeWindow::addItem(), MailEditWindow::addItem(), TradeWindow::addItem2(), ComplexInventory::addVirtualItem(), Inventory::addVirtualItem(), LocalPlayer::changeEquipmentBeforeAttack(), Ea::EquipBackend::clear(), ItemShortcut::equipItem(), LocalPlayer::imitateOutfit(), ItemContainer::mouseReleased(), EquipmentWindow::mouseReleased(), EAthena::Mail2Recv::processAddItemResult(), EAthena::InventoryRecv::processCartInfo(), EAthena::InventoryRecv::processInventoryEndContinue(), Ea::BuySellRecv::processNpcSell(), EAthena::InventoryRecv::processPlayerCartAdd(), EAthena::InventoryRecv::processPlayerEquipment(), TmwAthena::InventoryRecv::processPlayerEquipment(), EAthena::InventoryRecv::processPlayerInventory(), TmwAthena::InventoryRecv::processPlayerInventory(), EAthena::InventoryRecv::processPlayerInventoryAdd(), TmwAthena::InventoryRecv::processPlayerInventoryAdd(), EAthena::InventoryRecv::processPlayerStorageAdd(), TmwAthena::InventoryRecv::processPlayerStorageAdd(), Ea::InventoryRecv::processPlayerStorageStatus(), EAthena::Mail2Recv::processReadMail(), EAthena::MailRecv::processReadMail(), Ea::EquipBackend::setEquipment(), and OutfitWindow::wearOutfit().
const bool Equipped_true = true |
Definition at line 30 of file equipped.h.
Referenced by PopupMenu::addItemMenu(), PopupMenu::addUse(), BeingEquipBackend::BeingEquipBackend(), TradeWindow::checkItem(), OutfitWindow::copyFromEquiped(), ItemContainer::draw(), ItemShortcutContainer::draw(), VirtShortcutContainer::draw(), ItemContainer::mouseReleased(), EquipmentWindow::mouseReleased(), ItemContainer::safeDraw(), ItemShortcutContainer::safeDraw(), VirtShortcutContainer::safeDraw(), Ea::EquipBackend::setEquipment(), ItemShortcut::unequipItem(), OutfitWindow::unequipNotInOutfit(), InventoryWindow::updateButtons(), PlayerInfo::useEquipItem(), and PlayerInfo::useEquipItem2().