24 #ifndef NET_ADMINHANDLER_H
25 #define NET_ADMINHANDLER_H
50 virtual void announce(
const std::string &text)
const = 0;
58 virtual void kickName(
const std::string &name)
const = 0;
62 virtual void ban(
const int playerId)
const = 0;
64 virtual void banName(
const std::string &name)
const = 0;
66 virtual void unban(
const int playerId)
const = 0;
68 virtual void unbanName(
const std::string &name)
const = 0;
72 const int limit)
const = 0;
74 virtual void muteName(
const std::string &name)
const = 0;
76 virtual void warp(
const std::string &map,
77 const int x,
const int y)
const = 0;
79 virtual void slide(
const int x,
const int y)
const = 0;
83 const int amount)
const = 0;
85 virtual void gotoName(
const std::string &name)
const = 0;
87 virtual void recallName(
const std::string &name)
const = 0;
89 virtual void alive(
const std::string &name)
const = 0;
100 const int type)
const = 0;
108 virtual void itemInfo(
const std::string &name)
const = 0;
110 virtual void whoDrops(
const std::string &name)
const = 0;
112 virtual void mobSearch(
const std::string &name)
const = 0;
120 virtual void showLevel(
const std::string &name)
const = 0;
122 virtual void showStats(
const std::string &name)
const = 0;
134 virtual void spawn(
const std::string &name)
const = 0;
150 virtual void gotoNpc(
const std::string &name)
const = 0;
152 virtual void killer(
const std::string &name)
const = 0;
154 virtual void killable(
const std::string &name)
const = 0;
156 virtual void heal(
const std::string &name)
const = 0;
158 virtual void disguise(
const std::string &name)
const = 0;
160 virtual void immortal(
const std::string &name)
const = 0;
162 virtual void hide(
const std::string &name)
const = 0;
164 virtual void nuke(
const std::string &name)
const = 0;
166 virtual void kill(
const std::string &name)
const = 0;
168 virtual void jail(
const std::string &name)
const = 0;
170 virtual void unjail(
const std::string &name)
const = 0;
174 const int y)
const = 0;
176 virtual void hideNpc(
const std::string &name)
const = 0;
178 virtual void showNpc(
const std::string &name)
const = 0;
Net::AdminHandler * adminHandler
virtual void mobSpawnSearch(const std::string &name) const =0
virtual void disguise(const std::string &name) const =0
virtual void muteName(const std::string &name) const =0
virtual void requestStats(const std::string &name) const =0
virtual void playerGmCommands(const std::string &name) const =0
virtual void resetSkills() const =0
virtual void ban(const int playerId) const =0
virtual void setTileType(const int x, const int y, const int type) const =0
virtual void whoDrops(const std::string &name) const =0
virtual void showStorageList(const std::string &name) const =0
virtual void heal(const std::string &name) const =0
virtual void recallName(const std::string &name) const =0
virtual void changePartyLeader(const std::string &name) const =0
virtual void mute(const Being *const being, const int type, const int limit) const =0
virtual void resetStats() const =0
virtual void breakGuild(const std::string &name) const =0
virtual void gotoName(const std::string &name) const =0
virtual void createItems(const int id, const ItemColor color, const int amount) const =0
virtual void partyRecall(const std::string &name) const =0
virtual void loadPosition(const std::string &name) const =0
virtual void unequipAll(const Being *const being) const =0
virtual void banName(const std::string &name) const =0
virtual void showLevel(const std::string &name) const =0
virtual void hide(const bool hide) const =0
virtual void nuke(const std::string &name) const =0
virtual void killable(const std::string &name) const =0
virtual void spawnClone(const std::string &name) const =0
virtual void locatePlayer(const std::string &name) const =0
virtual void jail(const std::string &name) const =0
virtual void playerCharGmCommands(const std::string &name) const =0
virtual void slide(const int x, const int y) const =0
virtual void immortal(const std::string &name) const =0
virtual void spawnSlave(const std::string &name) const =0
virtual void hideNpc(const std::string &name) const =0
virtual void unbanName(const std::string &name) const =0
virtual void ipcheckName(const std::string &name) const =0
virtual void killer(const std::string &name) const =0
virtual void changeDress() const =0
virtual void kickName(const std::string &name) const =0
virtual void itemInfo(const std::string &name) const =0
virtual void showAccountInfo(const std::string &name) const =0
virtual void showInventoryList(const std::string &name) const =0
virtual void kill(const std::string &name) const =0
virtual void spawnEvilClone(const std::string &name) const =0
virtual void announce(const std::string &text) const =0
virtual void randomWarp(const std::string &name) const =0
virtual void guildRecall(const std::string &name) const =0
virtual void npcMove(const std::string &name, const int x, const int y) const =0
virtual void gotoNpc(const std::string &name) const =0
virtual void showStats(const std::string &name) const =0
virtual void kick(const BeingId playerId) const =0
virtual void hide(const std::string &name) const =0
virtual void kickAll() const =0
virtual void showCartList(const std::string &name) const =0
virtual void resetCooldowns() const =0
virtual void spawnSlaveClone(const std::string &name) const =0
virtual void warp(const std::string &map, const int x, const int y) const =0
virtual void unjail(const std::string &name) const =0
virtual void monsterInfo(const std::string &name) const =0
virtual void localAnnounce(const std::string &text) const =0
virtual void spawn(const std::string &name) const =0
virtual void alive(const std::string &name) const =0
virtual void savePosition(const std::string &name) const =0
virtual void unban(const int playerId) const =0
virtual void requestLogin(const Being *const being) const =0
virtual void showNpc(const std::string &name) const =0
virtual void mobSearch(const std::string &name) const =0
#define A_DELETE_COPY(func)