52 if (dialog !=
nullptr)
#define impHandler0(name)
virtual void setDirection(const uint8_t direction)
uint8_t getDirection() const
void moveToTarget(int dist)
virtual void setDirection(const unsigned char direction) const =0
static NpcDialog * getActive()
void wearNextOutfit(const bool all)
void wearPreviousOutfit(const bool all)
void selectPortal(const unsigned num)
LocalPlayer * localPlayer
bool directLeft(InputEvent &event)
bool petDirectRight(InputEvent &event)
bool moveDown(InputEvent &event)
static bool closeMoveNpcDialog(bool focus)
bool petMoveLeft(InputEvent &event)
bool moveLeft(InputEvent &event)
bool directDown(InputEvent &event)
bool petMoveDown(InputEvent &event)
bool moveToHome(InputEvent &event)
bool moveRight(InputEvent &event)
bool moveToTarget(InputEvent &event)
bool petDirectLeft(InputEvent &event)
bool moveUp(InputEvent &event)
bool directUp(InputEvent &event)
bool moveToPoint(InputEvent &event)
bool crazyMoves(InputEvent &event)
bool petMoveUp(InputEvent &event)
bool petDirectDown(InputEvent &event)
bool petMoveRight(InputEvent &event)
bool directRight(InputEvent &event)
bool moveForward(InputEvent &event)
bool petDirectUp(InputEvent &event)
Net::PlayerHandler * playerHandler
OutfitWindow * outfitWindow
SocialWindow * socialWindow