22 #ifndef ACTIONS_ACTIONS_H
23 #define ACTIONS_ACTIONS_H
27 #define decHandler(name) bool name(InputEvent &event)
95 #if defined USE_OPENGL && defined DEBUG_SDLFONT
bool kick(InputEvent &event)
bool dumpGL(InputEvent &event)
bool uploadConfig(InputEvent &event)
bool where(InputEvent &event)
bool serverUnIgnoreAll(InputEvent &event)
bool quit(InputEvent &event)
bool cleanFonts(InputEvent &event)
bool cacheInfo(InputEvent &event)
bool undress(InputEvent &event)
bool craftKey(InputEvent &event)
bool dumpMods(InputEvent &event)
bool dropItemIdAll(InputEvent &event)
bool dumpMemoryUsage(InputEvent &event)
bool dumpOGL(InputEvent &event)
bool serverIgnoreAll(InputEvent &event)
bool untarget(InputEvent &event)
bool heal(InputEvent &event)
bool shortcut(InputEvent &event)
bool copyEquippedToOutfit(InputEvent &event)
bool ipcToggle(InputEvent &event)
bool stopAttack(InputEvent &event)
bool seen(InputEvent &event)
bool ignoreInput(InputEvent &event)
bool mouseClick(InputEvent &event)
bool openTrade(InputEvent &event)
bool uploadLog(InputEvent &event)
bool mercenaryToMaster(InputEvent &event)
bool buy(InputEvent &event)
bool priceLoad(InputEvent &event)
bool resetGameModifiers(InputEvent &event)
bool targetAttack(InputEvent &event)
bool who(InputEvent &event)
bool testInfo(InputEvent &event)
bool screenshot(InputEvent &event)
bool clearDrop(InputEvent &event)
bool talk(InputEvent &event)
bool attackHuman(InputEvent &event)
bool dirs(InputEvent &event)
bool cleanGraphics(InputEvent &event)
bool storageToInv(InputEvent &event)
bool useItemInv(InputEvent &event)
bool outfit(InputEvent &event)
bool setHome(InputEvent &event)
bool uploadServerConfig(InputEvent &event)
bool dumpGraphics(InputEvent &event)
bool showKeyboard(InputEvent &event)
bool setEmoteType(InputEvent &event)
bool invToStorage(InputEvent &event)
bool itenplz(InputEvent &event)
bool homunculusFeed(InputEvent &event)
bool dumpTests(InputEvent &event)
bool dropItem0(InputEvent &event)
bool dropItemInvAll(InputEvent &event)
bool attack(InputEvent &event)
bool healmd(InputEvent &event)
bool stopSit(InputEvent &event)
bool uptime(InputEvent &event)
bool safeVideoMode(InputEvent &event)
bool showWindows(InputEvent &event)
bool sell(InputEvent &event)
bool trade(InputEvent &event)
bool unprotectItem(InputEvent &event)
bool priceSave(InputEvent &event)
bool error(InputEvent &event) __attribute__((noreturn))
bool magicAttack(InputEvent &event)
bool mercenaryFire(InputEvent &event)
bool ok(InputEvent &event)
bool emote(InputEvent &event)
bool tradeAdd(InputEvent &event)
bool barToChat(InputEvent &event)
bool dropItem(InputEvent &event)
bool createItem(InputEvent &event)
bool createItems(InputEvent &event)
bool homunculusToMaster(InputEvent &event)
bool useItem(InputEvent &event)
bool protectItem(InputEvent &event)
bool disconnect(InputEvent &event)
bool dropItemId(InputEvent &event)
bool dumpEnvironment(InputEvent &event)
bool dump(InputEvent &event)
bool dropItemInv(InputEvent &event)
bool pickup(InputEvent &event)
bool sit(InputEvent &event)
union EAthena::ItemFlags __attribute__((packed))