ManaPlus
|
#include "gui/windows/outfitwindow.h"
#include "configuration.h"
#include "dragdrop.h"
#include "game.h"
#include "being/playerinfo.h"
#include "const/emoteshortcut.h"
#include "enums/gui/layouttype.h"
#include "input/inputactionoperators.h"
#include "input/inputmanager.h"
#include "gui/viewport.h"
#include "gui/popups/popupmenu.h"
#include "gui/windows/setupwindow.h"
#include "gui/widgets/button.h"
#include "gui/widgets/checkbox.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "utils/gettext.h"
#include "resources/inventory/inventory.h"
#include <sstream>
#include "debug.h"
Go to the source code of this file.
Variables | |
OutfitWindow * | outfitWindow = 0 |
OutfitWindow* outfitWindow = 0 |
Definition at line 58 of file outfitwindow.cpp.
Referenced by AwayListener::action(), GameModifiers::changeAwayMode(), CrazyMoves::crazyMoveAo(), createGuiWindows(), destroyGuiWindows(), EAthena::BeingRecv::processBeingSpawn(), EAthena::BeingRecv::processBeingVisible(), TmwAthena::BeingRecv::processBeingVisible(), PopupMenu::showOutfitsWindowPopup(), and SocialNavigationTab::updateList().