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ManaPlus
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22 #ifndef ACTIONS_ACTIONDEF_H
23 #define ACTIONS_ACTIONDEF_H
33 #define impHandler(name) bool name(InputEvent &event)
34 #define impHandler0(name) bool name(InputEvent &event A_UNUSED)
35 #define impHandlerVoid(name) bool name(InputEvent &event A_UNUSED) \
40 #define callYellowBar(name) \
41 GameModifiers::name(!inputManager.isActionActive( \
42 InputAction::STOP_ATTACK)); \
45 #define callYellowBarCond(name) \
46 if (!settings.disableGameModifiers) \
48 GameModifiers::name(!inputManager.isActionActive( \
49 InputAction::STOP_ATTACK)); \