82 if (target ==
nullptr)
#define impHandler0(name)
const bool AllowSort_true
const bool AllowSort_false
virtual int getPixelY() const
Being * getTarget() const
Being * setNewTarget(const ActorTypeT type, const AllowSort allowSort)
LocalPlayer * localPlayer
bool targetPet(InputEvent &event)
bool targetPlayer(InputEvent &event)
bool targetMercenary(InputEvent &event)
bool targetSkillUnit(InputEvent &event)
bool targetMonster(InputEvent &event)
bool targetNPC(InputEvent &event)
bool setTarget(InputEvent &event)
bool contextMenu(InputEvent &event)
bool targetClosestMonster(InputEvent &event)