#define impHandlerVoid(name)
bool enableHighlight(InputEvent &event)
bool pseudoAway(InputEvent &event)
bool chatErase(InputEvent &event)
bool awayMessage(InputEvent &event)
bool addPickup(InputEvent &event)
bool commandKiller(InputEvent &event)
bool adoptChild(InputEvent &event)
bool sendMail(InputEvent &event)
bool showSkillOffsetX(InputEvent &event)
bool craft(InputEvent &event)
bool disableHighlight(InputEvent &event)
bool chatIgnore(InputEvent &event)
bool monsterInfo(InputEvent &event)
bool mobSpawnSearch(InputEvent &event)
bool chatNeutral(InputEvent &event)
bool commandGotoPc(InputEvent &event)
bool commandOutfit(InputEvent &event)
bool commandBreakGuild(InputEvent &event)
bool commandKill(InputEvent &event)
bool wait(InputEvent &event)
bool playerCharGmCommands(InputEvent &event)
bool createPublicChatRoom(InputEvent &event)
bool fireHomunculus(InputEvent &event)
bool commandShowLevel(InputEvent &event)
bool addIgnoreAttack(InputEvent &event)
bool commandHomunEmote(InputEvent &event)
bool debugSpawn(InputEvent &event)
bool commandJail(InputEvent &event)
bool commandSpawnClone(InputEvent &event)
bool moveAttackUp(InputEvent &event)
bool leaveParty(InputEvent &event)
bool moveCamera(InputEvent &event)
bool commandSpawnEvilClone(InputEvent &event)
bool chatFriend(InputEvent &event)
bool removeName(InputEvent &event)
bool commandLoadPosition(InputEvent &event)
bool selectSkillLevel(InputEvent &event)
bool commandSpawnSlave(InputEvent &event)
bool npcClipboard(InputEvent &event)
bool joinChatRoom(InputEvent &event)
bool testParticle(InputEvent &event)
bool selectSkillType(InputEvent &event)
bool partyExpShare(InputEvent &event)
bool hack(InputEvent &event)
bool commandEmote(InputEvent &event)
bool removeAttack(InputEvent &event)
bool setTarget(InputEvent &event)
bool chatAdd(InputEvent &event)
bool navigateTo(InputEvent &event)
bool commandChangePartyLeader(InputEvent &event)
bool chatNuke(InputEvent &event)
bool confGet(InputEvent &event)
bool playerGmCommands(InputEvent &event)
bool addAttack(InputEvent &event)
bool commandGuildRecall(InputEvent &event)
bool commandSpawnSlaveClone(InputEvent &event)
bool removePickup(InputEvent &event)
bool warp(InputEvent &event)
bool leaveGuild(InputEvent &event)
bool commandGotoNpc(InputEvent &event)
bool dontRemoveName(InputEvent &event)
bool commandPartyRecall(InputEvent &event)
bool chatDisregard(InputEvent &event)
bool move(InputEvent &event)
bool mobSearch(InputEvent &event)
bool itemInfo(InputEvent &event)
bool outfitToChat(InputEvent &event)
bool showSkillType(InputEvent &event)
bool commandDisguise(InputEvent &event)
bool openUrl(InputEvent &event)
bool outfitClear(InputEvent &event)
bool commandNpcShow(InputEvent &event)
bool commandKillable(InputEvent &event)
bool movePriorityAttackUp(InputEvent &event)
bool execute(InputEvent &event)
bool commandHeal(InputEvent &event)
bool movePriorityAttackDown(InputEvent &event)
bool confSet(InputEvent &event)
bool clipboardCopy(InputEvent &event)
bool partyAutoItemShare(InputEvent &event)
bool setSkillOffsetY(InputEvent &event)
bool commandShowInventory(InputEvent &event)
bool navigate(InputEvent &event)
bool leaveChatRoom(InputEvent &event)
bool whoDrops(InputEvent &event)
bool restoreCamera(InputEvent &event)
bool ignorePickup(InputEvent &event)
bool setSkillOffsetX(InputEvent &event)
bool commandRandomWarp(InputEvent &event)
bool homunEmote(InputEvent &event)
bool moveAttackDown(InputEvent &event)
bool commandUnjail(InputEvent &event)
bool addSkillShortcut(InputEvent &event)
bool enableAway(InputEvent &event)
bool chatUnignore(InputEvent &event)
bool chatBlackList(InputEvent &event)
bool serverUnIgnoreWhisper(InputEvent &event)
bool present(InputEvent &event)
bool serverIgnoreWhisper(InputEvent &event)
bool commandShowStorage(InputEvent &event)
bool homunTalk(InputEvent &event)
bool serverConfSet(InputEvent &event)
bool disableAway(InputEvent &event)
bool imitation(InputEvent &event)
bool commandShowCart(InputEvent &event)
bool commandImmortal(InputEvent &event)
bool partyItemShare(InputEvent &event)
bool url(InputEvent &event)
bool follow(InputEvent &event)
bool commandHide(InputEvent &event)
bool commandIpCheck(InputEvent &event)
bool talkRaw(InputEvent &event)
bool setDrop(InputEvent &event)
bool gm(InputEvent &event)
bool chatAnnounce(InputEvent &event)
bool commandSpawn(InputEvent &event)
bool commandNpcHide(InputEvent &event)
bool mailTo(InputEvent &event)
bool commandNuke(InputEvent &event)
bool commandSavePosition(InputEvent &event)
bool commandRecallPc(InputEvent &event)
bool setHomunculusName(InputEvent &event)
bool serverConfGet(InputEvent &event)
bool showSkillLevels(InputEvent &event)
bool addPriorityAttack(InputEvent &event)
bool locatePlayer(InputEvent &event)
bool commandShowStats(InputEvent &event)
bool commandNpcMove(InputEvent &event)
bool slide(InputEvent &event)
bool commandShowAccountInfo(InputEvent &event)
bool commandAlive(InputEvent &event)
bool showSkillOffsetY(InputEvent &event)
bool printAll(InputEvent &event)
bool info(InputEvent &event)
bool chatEnemy(InputEvent &event)
bool skill(InputEvent &event)
bool trimMemory(InputEvent &event)