ManaPlus
src
actions
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|
Macros
|
Functions
commands.h File Reference
(986a3bf)
Go to the source code of this file.
Namespaces
Actions
Macros
#define
decHandler
(name) bool name(
InputEvent
&event)
Functions
bool
Actions::chatAnnounce
(
InputEvent
&event)
bool
Actions::chatIgnore
(
InputEvent
&event)
bool
Actions::chatUnignore
(
InputEvent
&event)
bool
Actions::chatFriend
(
InputEvent
&event)
bool
Actions::chatDisregard
(
InputEvent
&event)
bool
Actions::chatNeutral
(
InputEvent
&event)
bool
Actions::chatBlackList
(
InputEvent
&event)
bool
Actions::chatEnemy
(
InputEvent
&event)
bool
Actions::chatErase
(
InputEvent
&event)
bool
Actions::chatNuke
(
InputEvent
&event)
bool
Actions::chatAdd
(
InputEvent
&event)
bool
Actions::present
(
InputEvent
&event)
bool
Actions::printAll
(
InputEvent
&event)
bool
Actions::move
(
InputEvent
&event)
bool
Actions::setTarget
(
InputEvent
&event)
bool
Actions::commandOutfit
(
InputEvent
&event)
bool
Actions::commandEmote
(
InputEvent
&event)
bool
Actions::awayMessage
(
InputEvent
&event)
bool
Actions::pseudoAway
(
InputEvent
&event)
bool
Actions::follow
(
InputEvent
&event)
bool
Actions::navigate
(
InputEvent
&event)
bool
Actions::navigateTo
(
InputEvent
&event)
bool
Actions::moveCamera
(
InputEvent
&event)
bool
Actions::restoreCamera
(
InputEvent
&event)
bool
Actions::imitation
(
InputEvent
&event)
bool
Actions::sendMail
(
InputEvent
&event)
bool
Actions::info
(
InputEvent
&event)
bool
Actions::wait
(
InputEvent
&event)
bool
Actions::addPriorityAttack
(
InputEvent
&event)
bool
Actions::addAttack
(
InputEvent
&event)
bool
Actions::removeAttack
(
InputEvent
&event)
bool
Actions::addIgnoreAttack
(
InputEvent
&event)
bool
Actions::setDrop
(
InputEvent
&event)
bool
Actions::url
(
InputEvent
&event)
bool
Actions::openUrl
(
InputEvent
&event)
bool
Actions::execute
(
InputEvent
&event)
bool
Actions::enableHighlight
(
InputEvent
&event)
bool
Actions::disableHighlight
(
InputEvent
&event)
bool
Actions::dontRemoveName
(
InputEvent
&event)
bool
Actions::removeName
(
InputEvent
&event)
bool
Actions::disableAway
(
InputEvent
&event)
bool
Actions::enableAway
(
InputEvent
&event)
bool
Actions::testParticle
(
InputEvent
&event)
bool
Actions::talkRaw
(
InputEvent
&event)
bool
Actions::gm
(
InputEvent
&event)
bool
Actions::hack
(
InputEvent
&event)
bool
Actions::debugSpawn
(
InputEvent
&event)
bool
Actions::serverIgnoreWhisper
(
InputEvent
&event)
bool
Actions::serverUnIgnoreWhisper
(
InputEvent
&event)
bool
Actions::setHomunculusName
(
InputEvent
&event)
bool
Actions::fireHomunculus
(
InputEvent
&event)
bool
Actions::leaveParty
(
InputEvent
&event)
bool
Actions::leaveGuild
(
InputEvent
&event)
bool
Actions::warp
(
InputEvent
&event)
bool
Actions::homunTalk
(
InputEvent
&event)
bool
Actions::homunEmote
(
InputEvent
&event)
bool
Actions::commandHomunEmote
(
InputEvent
&event)
bool
Actions::createPublicChatRoom
(
InputEvent
&event)
bool
Actions::joinChatRoom
(
InputEvent
&event)
bool
Actions::leaveChatRoom
(
InputEvent
&event)
bool
Actions::confSet
(
InputEvent
&event)
bool
Actions::serverConfSet
(
InputEvent
&event)
bool
Actions::confGet
(
InputEvent
&event)
bool
Actions::serverConfGet
(
InputEvent
&event)
bool
Actions::slide
(
InputEvent
&event)
bool
Actions::selectSkillLevel
(
InputEvent
&event)
bool
Actions::skill
(
InputEvent
&event)
bool
Actions::craft
(
InputEvent
&event)
bool
Actions::npcClipboard
(
InputEvent
&event)
bool
Actions::clipboardCopy
(
InputEvent
&event)
bool
Actions::addPickup
(
InputEvent
&event)
bool
Actions::removePickup
(
InputEvent
&event)
bool
Actions::ignorePickup
(
InputEvent
&event)
bool
Actions::monsterInfo
(
InputEvent
&event)
bool
Actions::itemInfo
(
InputEvent
&event)
bool
Actions::whoDrops
(
InputEvent
&event)
bool
Actions::mobSearch
(
InputEvent
&event)
bool
Actions::mobSpawnSearch
(
InputEvent
&event)
bool
Actions::playerGmCommands
(
InputEvent
&event)
bool
Actions::playerCharGmCommands
(
InputEvent
&event)
bool
Actions::commandShowLevel
(
InputEvent
&event)
bool
Actions::commandShowStats
(
InputEvent
&event)
bool
Actions::commandShowStorage
(
InputEvent
&event)
bool
Actions::commandShowCart
(
InputEvent
&event)
bool
Actions::commandShowInventory
(
InputEvent
&event)
bool
Actions::locatePlayer
(
InputEvent
&event)
bool
Actions::commandShowAccountInfo
(
InputEvent
&event)
bool
Actions::commandSpawn
(
InputEvent
&event)
bool
Actions::commandSpawnSlave
(
InputEvent
&event)
bool
Actions::commandSpawnClone
(
InputEvent
&event)
bool
Actions::commandSpawnSlaveClone
(
InputEvent
&event)
bool
Actions::commandSpawnEvilClone
(
InputEvent
&event)
bool
Actions::commandSavePosition
(
InputEvent
&event)
bool
Actions::commandLoadPosition
(
InputEvent
&event)
bool
Actions::commandRandomWarp
(
InputEvent
&event)
bool
Actions::commandGotoNpc
(
InputEvent
&event)
bool
Actions::commandGotoPc
(
InputEvent
&event)
bool
Actions::commandRecallPc
(
InputEvent
&event)
bool
Actions::commandIpCheck
(
InputEvent
&event)
bool
Actions::commandKiller
(
InputEvent
&event)
bool
Actions::commandKillable
(
InputEvent
&event)
bool
Actions::commandHeal
(
InputEvent
&event)
bool
Actions::commandAlive
(
InputEvent
&event)
bool
Actions::commandDisguise
(
InputEvent
&event)
bool
Actions::commandImmortal
(
InputEvent
&event)
bool
Actions::commandHide
(
InputEvent
&event)
bool
Actions::commandNuke
(
InputEvent
&event)
bool
Actions::commandKill
(
InputEvent
&event)
bool
Actions::commandJail
(
InputEvent
&event)
bool
Actions::commandUnjail
(
InputEvent
&event)
bool
Actions::commandNpcMove
(
InputEvent
&event)
bool
Actions::commandNpcHide
(
InputEvent
&event)
bool
Actions::commandNpcShow
(
InputEvent
&event)
bool
Actions::commandChangePartyLeader
(
InputEvent
&event)
bool
Actions::commandPartyRecall
(
InputEvent
&event)
bool
Actions::commandBreakGuild
(
InputEvent
&event)
bool
Actions::commandGuildRecall
(
InputEvent
&event)
bool
Actions::mailTo
(
InputEvent
&event)
bool
Actions::adoptChild
(
InputEvent
&event)
bool
Actions::showSkillLevels
(
InputEvent
&event)
bool
Actions::showSkillType
(
InputEvent
&event)
bool
Actions::selectSkillType
(
InputEvent
&event)
bool
Actions::showSkillOffsetX
(
InputEvent
&event)
bool
Actions::showSkillOffsetY
(
InputEvent
&event)
bool
Actions::setSkillOffsetX
(
InputEvent
&event)
bool
Actions::setSkillOffsetY
(
InputEvent
&event)
bool
Actions::partyItemShare
(
InputEvent
&event)
bool
Actions::partyExpShare
(
InputEvent
&event)
bool
Actions::partyAutoItemShare
(
InputEvent
&event)
bool
Actions::outfitToChat
(
InputEvent
&event)
bool
Actions::outfitClear
(
InputEvent
&event)
bool
Actions::moveAttackUp
(
InputEvent
&event)
bool
Actions::moveAttackDown
(
InputEvent
&event)
bool
Actions::movePriorityAttackUp
(
InputEvent
&event)
bool
Actions::movePriorityAttackDown
(
InputEvent
&event)
bool
Actions::addSkillShortcut
(
InputEvent
&event)
bool
Actions::trimMemory
(
InputEvent
&event)
Macro Definition Documentation
◆
decHandler
#define decHandler
(
name
)
bool name(
InputEvent
&event)
Definition at line
25
of file
commands.h
.
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