ManaPlus
Namespaces | Macros | Functions
commands.h File Reference

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Namespaces

 Actions
 

Macros

#define decHandler(name)   bool name(InputEvent &event)
 

Functions

bool Actions::chatAnnounce (InputEvent &event)
 
bool Actions::chatIgnore (InputEvent &event)
 
bool Actions::chatUnignore (InputEvent &event)
 
bool Actions::chatFriend (InputEvent &event)
 
bool Actions::chatDisregard (InputEvent &event)
 
bool Actions::chatNeutral (InputEvent &event)
 
bool Actions::chatBlackList (InputEvent &event)
 
bool Actions::chatEnemy (InputEvent &event)
 
bool Actions::chatErase (InputEvent &event)
 
bool Actions::chatNuke (InputEvent &event)
 
bool Actions::chatAdd (InputEvent &event)
 
bool Actions::present (InputEvent &event)
 
bool Actions::printAll (InputEvent &event)
 
bool Actions::move (InputEvent &event)
 
bool Actions::setTarget (InputEvent &event)
 
bool Actions::commandOutfit (InputEvent &event)
 
bool Actions::commandEmote (InputEvent &event)
 
bool Actions::awayMessage (InputEvent &event)
 
bool Actions::pseudoAway (InputEvent &event)
 
bool Actions::follow (InputEvent &event)
 
bool Actions::navigate (InputEvent &event)
 
bool Actions::navigateTo (InputEvent &event)
 
bool Actions::moveCamera (InputEvent &event)
 
bool Actions::restoreCamera (InputEvent &event)
 
bool Actions::imitation (InputEvent &event)
 
bool Actions::sendMail (InputEvent &event)
 
bool Actions::info (InputEvent &event)
 
bool Actions::wait (InputEvent &event)
 
bool Actions::addPriorityAttack (InputEvent &event)
 
bool Actions::addAttack (InputEvent &event)
 
bool Actions::removeAttack (InputEvent &event)
 
bool Actions::addIgnoreAttack (InputEvent &event)
 
bool Actions::setDrop (InputEvent &event)
 
bool Actions::url (InputEvent &event)
 
bool Actions::openUrl (InputEvent &event)
 
bool Actions::execute (InputEvent &event)
 
bool Actions::enableHighlight (InputEvent &event)
 
bool Actions::disableHighlight (InputEvent &event)
 
bool Actions::dontRemoveName (InputEvent &event)
 
bool Actions::removeName (InputEvent &event)
 
bool Actions::disableAway (InputEvent &event)
 
bool Actions::enableAway (InputEvent &event)
 
bool Actions::testParticle (InputEvent &event)
 
bool Actions::talkRaw (InputEvent &event)
 
bool Actions::gm (InputEvent &event)
 
bool Actions::hack (InputEvent &event)
 
bool Actions::debugSpawn (InputEvent &event)
 
bool Actions::serverIgnoreWhisper (InputEvent &event)
 
bool Actions::serverUnIgnoreWhisper (InputEvent &event)
 
bool Actions::setHomunculusName (InputEvent &event)
 
bool Actions::fireHomunculus (InputEvent &event)
 
bool Actions::leaveParty (InputEvent &event)
 
bool Actions::leaveGuild (InputEvent &event)
 
bool Actions::warp (InputEvent &event)
 
bool Actions::homunTalk (InputEvent &event)
 
bool Actions::homunEmote (InputEvent &event)
 
bool Actions::commandHomunEmote (InputEvent &event)
 
bool Actions::createPublicChatRoom (InputEvent &event)
 
bool Actions::joinChatRoom (InputEvent &event)
 
bool Actions::leaveChatRoom (InputEvent &event)
 
bool Actions::confSet (InputEvent &event)
 
bool Actions::serverConfSet (InputEvent &event)
 
bool Actions::confGet (InputEvent &event)
 
bool Actions::serverConfGet (InputEvent &event)
 
bool Actions::slide (InputEvent &event)
 
bool Actions::selectSkillLevel (InputEvent &event)
 
bool Actions::skill (InputEvent &event)
 
bool Actions::craft (InputEvent &event)
 
bool Actions::npcClipboard (InputEvent &event)
 
bool Actions::clipboardCopy (InputEvent &event)
 
bool Actions::addPickup (InputEvent &event)
 
bool Actions::removePickup (InputEvent &event)
 
bool Actions::ignorePickup (InputEvent &event)
 
bool Actions::monsterInfo (InputEvent &event)
 
bool Actions::itemInfo (InputEvent &event)
 
bool Actions::whoDrops (InputEvent &event)
 
bool Actions::mobSearch (InputEvent &event)
 
bool Actions::mobSpawnSearch (InputEvent &event)
 
bool Actions::playerGmCommands (InputEvent &event)
 
bool Actions::playerCharGmCommands (InputEvent &event)
 
bool Actions::commandShowLevel (InputEvent &event)
 
bool Actions::commandShowStats (InputEvent &event)
 
bool Actions::commandShowStorage (InputEvent &event)
 
bool Actions::commandShowCart (InputEvent &event)
 
bool Actions::commandShowInventory (InputEvent &event)
 
bool Actions::locatePlayer (InputEvent &event)
 
bool Actions::commandShowAccountInfo (InputEvent &event)
 
bool Actions::commandSpawn (InputEvent &event)
 
bool Actions::commandSpawnSlave (InputEvent &event)
 
bool Actions::commandSpawnClone (InputEvent &event)
 
bool Actions::commandSpawnSlaveClone (InputEvent &event)
 
bool Actions::commandSpawnEvilClone (InputEvent &event)
 
bool Actions::commandSavePosition (InputEvent &event)
 
bool Actions::commandLoadPosition (InputEvent &event)
 
bool Actions::commandRandomWarp (InputEvent &event)
 
bool Actions::commandGotoNpc (InputEvent &event)
 
bool Actions::commandGotoPc (InputEvent &event)
 
bool Actions::commandRecallPc (InputEvent &event)
 
bool Actions::commandIpCheck (InputEvent &event)
 
bool Actions::commandKiller (InputEvent &event)
 
bool Actions::commandKillable (InputEvent &event)
 
bool Actions::commandHeal (InputEvent &event)
 
bool Actions::commandAlive (InputEvent &event)
 
bool Actions::commandDisguise (InputEvent &event)
 
bool Actions::commandImmortal (InputEvent &event)
 
bool Actions::commandHide (InputEvent &event)
 
bool Actions::commandNuke (InputEvent &event)
 
bool Actions::commandKill (InputEvent &event)
 
bool Actions::commandJail (InputEvent &event)
 
bool Actions::commandUnjail (InputEvent &event)
 
bool Actions::commandNpcMove (InputEvent &event)
 
bool Actions::commandNpcHide (InputEvent &event)
 
bool Actions::commandNpcShow (InputEvent &event)
 
bool Actions::commandChangePartyLeader (InputEvent &event)
 
bool Actions::commandPartyRecall (InputEvent &event)
 
bool Actions::commandBreakGuild (InputEvent &event)
 
bool Actions::commandGuildRecall (InputEvent &event)
 
bool Actions::mailTo (InputEvent &event)
 
bool Actions::adoptChild (InputEvent &event)
 
bool Actions::showSkillLevels (InputEvent &event)
 
bool Actions::showSkillType (InputEvent &event)
 
bool Actions::selectSkillType (InputEvent &event)
 
bool Actions::showSkillOffsetX (InputEvent &event)
 
bool Actions::showSkillOffsetY (InputEvent &event)
 
bool Actions::setSkillOffsetX (InputEvent &event)
 
bool Actions::setSkillOffsetY (InputEvent &event)
 
bool Actions::partyItemShare (InputEvent &event)
 
bool Actions::partyExpShare (InputEvent &event)
 
bool Actions::partyAutoItemShare (InputEvent &event)
 
bool Actions::outfitToChat (InputEvent &event)
 
bool Actions::outfitClear (InputEvent &event)
 
bool Actions::moveAttackUp (InputEvent &event)
 
bool Actions::moveAttackDown (InputEvent &event)
 
bool Actions::movePriorityAttackUp (InputEvent &event)
 
bool Actions::movePriorityAttackDown (InputEvent &event)
 
bool Actions::addSkillShortcut (InputEvent &event)
 
bool Actions::trimMemory (InputEvent &event)
 

Macro Definition Documentation

◆ decHandler

#define decHandler (   name)    bool name(InputEvent &event)

Definition at line 25 of file commands.h.