#define impHandlerVoid(name)
bool targetPet(InputEvent &event)
bool targetPlayer(InputEvent &event)
bool targetMercenary(InputEvent &event)
bool targetSkillUnit(InputEvent &event)
bool targetMonster(InputEvent &event)
bool targetNPC(InputEvent &event)
bool contextMenu(InputEvent &event)
bool targetClosestMonster(InputEvent &event)