ManaPlus
Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- a -
A_DEFAULT_COPY :
localconsts.h
A_DELETE :
localconsts.h
A_DELETE_COPY :
localconsts.h
A_FALLTHROUGH :
localconsts.h
A_LIKELY :
likely.h
A_NONNULL :
localconsts.h
A_NONNULLPOINTER :
localconsts.h
A_UNLIKELY :
likely.h
A_UNUSED :
localconsts.h
A_WARN_UNUSED :
localconsts.h
A_WARN_UNUSED_NON_TESTS :
localconsts.h
A_WIN_UNUSED :
localconsts.h
achievementHandler :
achievementhandler.h
,
net.cpp
ACTION_BOLD_FONT :
setup_theme.cpp
ACTION_CHINA_FONT :
setup_theme.cpp
ACTION_COLOR_PICKER :
chatwindow.cpp
ACTION_DELETE() :
setup_relations.cpp
ACTION_EDIT_OK :
editdialog.h
ACTION_FONT :
setup_theme.cpp
ACTION_HELP_FONT :
setup_theme.cpp
ACTION_INFO :
setup_theme.cpp
ACTION_JAPAN_FONT :
setup_theme.cpp
ACTION_LANG :
setup_theme.cpp
ACTION_NPC_FONT :
setup_theme.cpp
ACTION_PARTICLE_FONT :
setup_theme.cpp
ACTION_SECURE_FONT :
setup_theme.cpp
ACTION_STRATEGY() :
setup_relations.cpp
ACTION_TABLE() :
setup_relations.cpp
ACTION_THEME :
setup_theme.cpp
ActionFuncPtr :
actionfuncptr.h
actions :
charcreatedialog.cpp
actionsSize :
touchmanager.h
actorCompare :
map.cpp
actorManager :
actormanager.cpp
,
actormanager.h
Actors :
actor.h
ActorsCIter :
actor.h
ActorSprites :
actormanager.h
ActorSpritesConstIterator :
actormanager.h
ActorSpritesIterator :
actormanager.h
ActorSpritesMap :
actormanager.h
ActorSpritesMapConstIterator :
actormanager.h
ActorSpritesMapIterator :
actormanager.h
ActorTypeT :
actortype.h
ADD_FAIL_AT :
doctest.h
ADD_FAIL_CHECK_AT :
doctest.h
ADD_MESSAGE_AT :
doctest.h
addAvatars :
socialtabbase.h
ADDBUTTON :
client.cpp
addColor :
colormodel.cpp
AddDEF :
defaults.cpp
addFieldByName() :
itemoptiondb.cpp
addKey :
inputactionmap.h
addLabel :
statuspopup.cpp
addMobToList :
actormanager.cpp
addModifier :
gamemodifiers.cpp
addModifier2 :
gamemodifiers.cpp
addToken() :
parameters.cpp
adjustDelay :
game.cpp
adminHandler :
net.cpp
,
adminhandler.h
Advanced :
advanced.h
Advanced_false :
advanced.h
Advanced_true :
advanced.h
ALIGN :
debug_new.cpp
ALIGNED_LIST_ITEM_SIZE :
debug_new.cpp
AliveStatusT :
alivestatus.h
alloc_mem() :
debug_new.cpp
AllowQuit :
allowquit.h
AllowQuit_false :
allowquit.h
AllowQuit_true :
allowquit.h
AllowSort :
allowsort.h
AllowSort_false :
allowsort.h
AllowSort_true :
allowsort.h
AllPlayers :
allplayers.h
AllPlayers_false :
allplayers.h
AllPlayers_true :
allplayers.h
ambientFxList :
setup_visual.cpp
ambientFxListSize :
setup_visual.cpp
AmbientLayerVector :
map.h
AmbientLayerVectorCIter :
map.h
AmbientLayerVectorIter :
map.h
AND_THEN :
catch.hpp
,
doctest.h
AND_WHEN :
catch.hpp
,
doctest.h
ANON_TEST_CASE :
catch.hpp
aPaleteIndex :
dye.h
Append :
append.h
Append_false :
append.h
Append_true :
append.h
applyEffectByOption() :
actorsprite.cpp
applyEffectByOption1() :
actorsprite.cpp
assertListener :
assertlistener.cpp
,
assertlistener.h
assignFunction :
mglfunctions.h
assignFunction2 :
mglfunctions.h
assignFunction3 :
mglfunctions.h
assignFunctionARB :
mglfunctions.h
assignFunctionEmu2 :
mglfunctions.h
assignFunctionEXT :
mglfunctions.h
atox() :
stringutils.cpp
,
stringutils.h
AtrIntMap :
playerinfo.h
Attacks :
beinginfo.h
AttackTypeT :
attacktype.h
attendanceHandler :
net.cpp
,
attendancehandler.h
AttributesT :
attributes.h
Attrs :
attrdisplay.h
auctionHandler :
auctionhandler.h
,
net.cpp
AuctionSearchTypeT :
auctionsearchtype.h
AutoRelease :
autorelease.h
AutoRelease_false :
autorelease.h
AutoRelease_true :
autorelease.h
AutoTarget :
autotarget.h
AutoTarget_false :
autotarget.h
AutoTarget_true :
autotarget.h
AVATAR_PLAYER :
avatar.h
AvatarType :
avatar.h
awayLimitTimer :
localplayer.cpp
Generated on Wed Mar 17 2021 19:19:20 for ManaPlus by
1.9.1