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ManaPlus
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#include "position.h"#include "being/actor.h"#include "enums/render/rendertype.h"#include "enums/resources/map/blocktype.h"#include "enums/resources/map/maplayerposition.h"#include "enums/resources/map/maptype.h"#include "listeners/configlistener.h"#include "utils/vector.h"#include "resources/memorycounter.h"#include "resources/map/properties.h"Go to the source code of this file.
Data Structures | |
| class | Map |
| struct | Map::ParticleEffectData |
Typedefs | |
| typedef std::vector< Tileset * > | Tilesets |
| typedef std::vector< MapLayer * > | Layers |
| typedef Layers::const_iterator | LayersCIter |
| typedef std::vector< AmbientLayer * > | AmbientLayerVector |
| typedef AmbientLayerVector::const_iterator | AmbientLayerVectorCIter |
| typedef AmbientLayerVector::iterator | AmbientLayerVectorIter |
| typedef std::vector<AmbientLayer*> AmbientLayerVector |
| typedef AmbientLayerVector::const_iterator AmbientLayerVectorCIter |
| typedef AmbientLayerVector::iterator AmbientLayerVectorIter |
| typedef Layers::const_iterator LayersCIter |