ManaPlus
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#include "position.h"
#include "being/actor.h"
#include "enums/render/rendertype.h"
#include "enums/resources/map/blocktype.h"
#include "enums/resources/map/maplayerposition.h"
#include "enums/resources/map/maptype.h"
#include "listeners/configlistener.h"
#include "utils/vector.h"
#include "resources/memorycounter.h"
#include "resources/map/properties.h"
Go to the source code of this file.
Data Structures | |
class | Map |
struct | Map::ParticleEffectData |
Typedefs | |
typedef std::vector< Tileset * > | Tilesets |
typedef std::vector< MapLayer * > | Layers |
typedef Layers::const_iterator | LayersCIter |
typedef std::vector< AmbientLayer * > | AmbientLayerVector |
typedef AmbientLayerVector::const_iterator | AmbientLayerVectorCIter |
typedef AmbientLayerVector::iterator | AmbientLayerVectorIter |
typedef std::vector<AmbientLayer*> AmbientLayerVector |
typedef AmbientLayerVector::const_iterator AmbientLayerVectorCIter |
typedef AmbientLayerVector::iterator AmbientLayerVectorIter |
typedef Layers::const_iterator LayersCIter |