ManaPlus
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#include "resources/map/map.h"
#include "configuration.h"
#include "render/graphics.h"
#include "notifymanager.h"
#include "settings.h"
#include "being/localplayer.h"
#include "enums/resources/notifytypes.h"
#include "enums/resources/map/blockmask.h"
#include "enums/resources/map/mapitemtype.h"
#include "fs/mkdir.h"
#include "gui/userpalette.h"
#include "particle/particle.h"
#include "resources/ambientlayer.h"
#include "resources/atlas/atlasresource.h"
#include "resources/image/subimage.h"
#include "resources/loaders/imageloader.h"
#include "resources/map/location.h"
#include "resources/map/mapheights.h"
#include "resources/map/mapobjectlist.h"
#include "resources/map/maplayer.h"
#include "resources/map/mapitem.h"
#include "resources/map/objectslayer.h"
#include "resources/map/speciallayer.h"
#include "resources/map/tileanimation.h"
#include "resources/map/tileset.h"
#include "resources/map/walklayer.h"
#include "render/renderers.h"
#include "utils/checkutils.h"
#include "utils/delete2.h"
#include "utils/dtor.h"
#include "utils/foreach.h"
#include "utils/timer.h"
#include <sys/stat.h>
#include <climits>
#include <fstream>
#include <queue>
#include "debug.h"
Go to the source code of this file.
Data Structures | |
class | ActorFunctuator |
Macros | |
#define | fillCollision(collision, color) |
Variables | |
class ActorFunctuator | actorCompare |
#define fillCollision | ( | collision, | |
color | |||
) |
class ActorFunctuator actorCompare |
Referenced by Map::draw().