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ManaPlus
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#include "resources/map/map.h"#include "configuration.h"#include "render/graphics.h"#include "notifymanager.h"#include "settings.h"#include "being/localplayer.h"#include "enums/resources/notifytypes.h"#include "enums/resources/map/blockmask.h"#include "enums/resources/map/mapitemtype.h"#include "fs/mkdir.h"#include "gui/userpalette.h"#include "particle/particle.h"#include "resources/ambientlayer.h"#include "resources/atlas/atlasresource.h"#include "resources/image/subimage.h"#include "resources/loaders/imageloader.h"#include "resources/map/location.h"#include "resources/map/mapheights.h"#include "resources/map/mapobjectlist.h"#include "resources/map/maplayer.h"#include "resources/map/mapitem.h"#include "resources/map/objectslayer.h"#include "resources/map/speciallayer.h"#include "resources/map/tileanimation.h"#include "resources/map/tileset.h"#include "resources/map/walklayer.h"#include "render/renderers.h"#include "utils/checkutils.h"#include "utils/delete2.h"#include "utils/dtor.h"#include "utils/foreach.h"#include "utils/timer.h"#include <sys/stat.h>#include <climits>#include <fstream>#include <queue>#include "debug.h"Go to the source code of this file.
Data Structures | |
| class | ActorFunctuator |
Macros | |
| #define | fillCollision(collision, color) |
Variables | |
| class ActorFunctuator | actorCompare |
| #define fillCollision | ( | collision, | |
| color | |||
| ) |
| class ActorFunctuator actorCompare |
Referenced by Map::draw().