void setName(const std::string &name) const
void emote(const uint8_t emoteId) const
void move(const int x, const int y) const
void moveToMaster() const
void talk(const std::string &text) const
void attack(const BeingId targetId, const Keep keep) const
void setDirection(const unsigned char type) const
Net::HomunculusHandler * homunculusHandler