49 outMsg.writeBeingId(
id,
"being id");
Net::BeingHandler * beingHandler
void unSetSprite(const unsigned int slot)
void requestNameByCharId(const int id) const
void requestRanks(const RankT rank) const
void viewPlayerEquipment(const Being *const being) const
void undress(Being *const being) const
void requestNameById(const BeingId id) const
#define createOutPacket(name)