ManaPlus
src
resources
sprite
spritedisplay.h
Go to the documentation of this file.
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/*
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* The ManaPlus Client
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* Copyright (C) 2004-2009 The Mana World Development Team
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* Copyright (C) 2009-2010 The Mana Developers
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* Copyright (C) 2011-2019 The ManaPlus Developers
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* Copyright (C) 2019-2021 Andrei Karas
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*
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* This file is part of The ManaPlus Client.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef RESOURCES_SPRITE_SPRITEDISPLAY_H
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#define RESOURCES_SPRITE_SPRITEDISPLAY_H
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#include "
utils/stringvector.h
"
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#include "
localconsts.h
"
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struct
SpriteReference
;
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struct
SpriteDisplay
final
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{
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SpriteDisplay
() :
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image
(),
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floor
(),
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sprites
(),
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particles
()
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{
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}
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A_DEFAULT_COPY
(
SpriteDisplay
)
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std
::
string
image
;
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std
::
string
floor
;
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STD_VECTOR
<
SpriteReference
*>
sprites
;
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StringVect
particles
;
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};
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#endif
// RESOURCES_SPRITE_SPRITEDISPLAY_H
localconsts.h
final
#define final
Definition:
localconsts.h:46
A_DEFAULT_COPY
#define A_DEFAULT_COPY(func)
Definition:
localconsts.h:41
std
Definition:
mseprimitives.h:398
stringvector.h
StringVect
std::vector< std::string > StringVect
Definition:
stringvector.h:29
SpriteDisplay
Definition:
spritedisplay.h:34
SpriteDisplay::particles
StringVect particles
Definition:
spritedisplay.h:48
SpriteDisplay::image
std::string image
Definition:
spritedisplay.h:45
SpriteDisplay::floor
std::string floor
Definition:
spritedisplay.h:46
SpriteDisplay::sprites
std::vector< SpriteReference * > sprites
Definition:
spritedisplay.h:47
SpriteDisplay::SpriteDisplay
SpriteDisplay()
Definition:
spritedisplay.h:35
SpriteReference
Definition:
spritereference.h:32
STD_VECTOR
#define STD_VECTOR
Definition:
vector.h:30
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